* Add non-owning conversions via ConversionOptions.ownsOutput A conversion with ownsOutput: false only adds tracks to the output and drives their media data; starting, finalizing, and metadata tags remain the caller's responsibility. This lets multiple conversions and directly-added user tracks compose on a single Output (see upstream issue #436). - ownsOutput: false allows a pre-populated output (state must still be 'pending') and seeds track-capacity accounting from existing tracks - execute() requires the output to be started and never finalizes it - cancel() closes only the conversion's own sources, releasing internal synchronizer waiters, and leaves the output usable - tags cannot be combined with ownsOutput: false - isValid requires at least one contributed track instead of the format's minimum track counts Prototype for API discussion; default (owning) behavior is unchanged. Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AJdfnbY9AFh9i9dKgtrj6E * Add external-audio example using a non-owning conversion Demonstrates composing a user-owned audio track (synthesized voiceover via OfflineAudioContext + AudioBufferSource) onto a picked video with Conversion.init({ ownsOutput: false }), including progress reporting and playback/download of the result. Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AJdfnbY9AFh9i9dKgtrj6E * Release synchronizer waiters when canceling during output finalization A non-owning conversion's cancel() previously no-oped entirely when the output (owned by someone else) was already finalizing or finalized, leaving pump loops parked in the track synchronizer and hanging execute() forever. Now it still marks the conversion canceled and releases parked waiters in that state, without force-closing sources (finalization owns flushing them at that point). Also adds coverage: non-owning onProgress monotonicity, canceling one of two sibling conversions, capacity seeding across sequential inits, exact metadata exclusivity, and cancel-before-execute. Co-Authored-By: Claude Fable 5 <[email protected]> Claude-Session: https://claude.ai/code/session_01AJdfnbY9AFh9i9dKgtrj6E * Document non-owning conversions on the converting-media-files guide page Adds the doc section requested in #436: what ownsOutput: false does, the required choreography (add tracks -> output.start() before execute() -> run the conversion concurrently with your own sources -> finalize), the cancellation split (conversion.cancel() leaves the output alive; cancel both for a full abort and tear the output down on error paths), isValid semantics in this mode, and the tags restriction with the setMetadataTags() alternative. Also cross-links the fresh-output rule to the new section. VitePress build passes with dead-link checking on. Co-Authored-By: Claude Opus 4.8 <[email protected]> * Clean up conversion logic, add Output.tracks and .hasEnoughTracks(), move new conversion tests around, remove external audio example * non-owning -> composable, and update docs * Update --------- Co-authored-by: Claude <[email protected]> Co-authored-by: Vanilagy <[email protected]>
Mediabunny - JavaScript media toolkit
Mediabunny is a JavaScript library for reading, writing, and converting media (like MP4, WebM, MP3, HLS), directly in the browser. It aims to be a complete toolkit for high-performance media operations on the web. It's written from scratch in pure TypeScript, has zero dependencies, is very performant, and is extremely tree-shakable, meaning you only include what you use. You can think of it a bit like FFmpeg, but built from the ground up for the web.
Documentation | Examples | Sponsoring | License | Discord
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Sponsor Mediabunny's development
Features
Core features include:
- Wide format support: Read and write MP4, MOV, WebM, MKV, HLS, WAVE, MP3, Ogg, ADTS, FLAC, MPEG-TS
- Built-in encoding & decoding: Supports 25+ video, audio, and subtitle codecs, hardware-accelerated using the WebCodecs API
- High precision: Fine-grained, microsecond-accurate reading and writing operations
- Conversion API: Easy-to-use API with features such as transmuxing, transcoding, resizing, rotation, cropping, resampling, trimming, and more
- Streaming I/O: Handle reading & writing files of any size with memory-efficient streaming
- Cross-platform: Works in all browsers as well as in Node, Bun, and Deno using
@mediabunny/server - Tree-shakable: Only bundle what you use (as small as 5 kB gzipped)
- Zero dependencies: Implemented in highly performant TypeScript
Quick start
Installation
Install it via npm:
npm install mediabunny
Alternatively, include it directly with a script tag using one of the builds. Doing so exposes a global Mediabunny object.
<script src="mediabunny.cjs"></script>
Requires any JavaScript environment that can run ECMAScript 2021 or later. Mediabunny is expected to be run in modern browsers. For types, TypeScript 5.7 or later is required.
Read file metadata
import { Input, ALL_FORMATS, BlobSource } from 'mediabunny';
// Reading from disk
const input = new Input({
source: new BlobSource(file),
formats: ALL_FORMATS,
});
const duration = await input.computeDuration(); // in seconds
const videoTrack = await input.getPrimaryVideoTrack();
const audioTrack = await input.getPrimaryAudioTrack();
const displayWidth = await videoTrack.getDisplayWidth();
const displayHeight = await videoTrack.getDisplayHeight();
const rotation = await videoTrack.getRotation();
const sampleRate = await audioTrack.getSampleRate();
const numberOfChannels = await audioTrack.getNumberOfChannels();
const { title, artist, album } = await input.getMetadataTags();
Create new media files
import { Output, Mp4OutputFormat, BufferTarget, CanvasSource, QUALITY_HIGH } from 'mediabunny';
const output = new Output({
format: new Mp4OutputFormat(),
target: new BufferTarget(), // Writing to memory
});
// Add a video track backed by a canvas element
const videoSource = new CanvasSource(canvas, {
codec: 'avc',
bitrate: QUALITY_HIGH,
});
output.addVideoTrack(videoSource);
await output.start();
// Add frames...
await output.finalize();
const buffer = output.target.buffer; // Final MP4 file
Convert files
import { Input, Output, Conversion, ALL_FORMATS, BlobSource, WebMOutputFormat } from 'mediabunny';
const input = new Input({
source: new BlobSource(file),
formats: ALL_FORMATS,
});
const output = new Output({
format: new WebMOutputFormat(), // Convert to WebM
target: new BufferTarget(),
});
const conversion = await Conversion.init({ input, output });
await conversion.execute();
Documentation
Visit the Docs for comprehensive guides, examples and API documentation.
Sponsoring
Mediabunny is an open-source project released under the MPL-2.0 and is therefore free to use for any purpose, including closed-source commercial use. A permissive license is essential for a foundational library like this to truly thrive. That said, this project requires an immense amount of work and care to maintain and expand. This is made possible by the generous financial backing of the sponsors of this project.
If you have derived considerable value from this project, please consider sponsoring it or providing a one-time donation. Thank you! 🩷
License
This project is licensed under the Mozilla Public License 2.0. This is a very permissive weak copyleft license, not much different from the MIT License, allowing you to:
- Use Mediabunny for any purpose, commercial or non-commercial, without royalties
- Use Mediabunny in open- and closed-source projects
- Freely distribute projects built with Mediabunny
- Inspect and modify Mediabunny's source code
However, you have the following obligation:
- If you modify Mediabunny's licensed source code (e.g. in a fork) and then distribute it, you must publicly publish your modifications under the Mozilla Public License 2.0.
This ensures that library usage remains permissive for everybody, while any improvements to Mediabunny remain in the open, benefiting everyone.
You are not allowed to:
- Remove the license and copyright headers from any Mediabunny source file
- Claim the "Mediabunny" trademark
And finally, Mediabunny - like any other library - comes with no warranty of any kind and is not liable for any direct or indirect damages.
This is not legal advice. Refer to the full text of the Mozilla Public License 2.0 for the binding license agreement.
Implementation & development
Mediabunny is implemented from scratch in pure TypeScript with zero dependencies. At its core, the library is a collection of multiplexers and demultiplexers (one for every container format), which are then connected together via abstractions around the WebCodecs API. The logic is heavily pipelined and lazy, keeping performance high and memory usage low. If this stuff interests you, refer to the Technical overview for more.
For development, clone this repository and install it using a modern version of Node.js and npm. The build system uses TypeScript, esbuild, API Extractor, Vite, and VitePress.
npm install # Install dependencies
npm run watch # Build bundles on watch mode
npm run build # Production build with type definitions
npm run check # Type checking
npm run lint # ESLint
npm run docs:generate # Generates API docs
npm run docs:dev # Start docs development server
npm run dev # Start examples development server, will run at http://localhost:5173/examples/[name]/
npm run docs:build # Build docs and examples