Add logic for encoding video frames that change size over time (#63)

This commit is contained in:
Vanilagy
2025-08-24 16:37:03 +02:00
parent ad26edc6b5
commit 63b8190185
10 changed files with 160 additions and 44 deletions
+58
View File
@@ -534,6 +534,64 @@ export class VideoSample {
context.restore();
}
/**
* Draws the sample in the middle of the canvas corresponding to the context with the specified fit behavior.
*/
drawWithFit(context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D, options: {
/**
* Controls the fitting algorithm.
*
* - 'fill' will stretch the image to fill the entire box, potentially altering aspect ratio.
* - 'contain' will contain the entire image within the box while preserving aspect ratio. This may lead to
* letterboxing.
* - 'cover' will scale the image until the entire box is filled, while preserving aspect ratio.
*/
fit: 'fill' | 'contain' | 'cover';
/** A way to override rotation. Defaults to the rotation of the sample. */
rotation?: Rotation;
}) {
const canvasWidth = context.canvas.width;
const canvasHeight = context.canvas.height;
const rotation = options.rotation ?? this.rotation;
// These variables specify where the final sample will be drawn on the canvas
let dx: number;
let dy: number;
let newWidth: number;
let newHeight: number;
if (options.fit === 'fill') {
dx = 0;
dy = 0;
newWidth = canvasWidth;
newHeight = canvasHeight;
} else {
const [sampleWidth, sampleHeight] = rotation % 180 === 0
? [this.codedWidth, this.codedHeight]
: [this.codedHeight, this.codedWidth];
const scale = options.fit === 'contain'
? Math.min(canvasWidth / sampleWidth, canvasHeight / sampleHeight)
: Math.max(canvasWidth / sampleWidth, canvasHeight / sampleHeight);
newWidth = sampleWidth * scale;
newHeight = sampleHeight * scale;
dx = (canvasWidth - newWidth) / 2;
dy = (canvasHeight - newHeight) / 2;
}
const aspectRatioChange = rotation % 180 === 0 ? 1 : newWidth / newHeight;
context.translate(canvasWidth / 2, canvasHeight / 2);
context.rotate(rotation * Math.PI / 180);
// This aspect ratio compensation is done so that we can draw the sample with the intended dimensions and
// don't need to think about how those dimensions change after the rotation
context.scale(1 / aspectRatioChange, aspectRatioChange);
context.translate(-canvasWidth / 2, -canvasHeight / 2);
// Important that we don't use .draw() here since that would take rotation into account, but we wanna handle it
// ourselves here
context.drawImage(this.toCanvasImageSource(), dx, dy, newWidth, newHeight);
}
/**
* Converts this video sample to a CanvasImageSource for drawing to a canvas.
*