and preserve complete architectural context for AI/developer reference.\n\n## Changes\n\n### Documentation Consolidation 🗂️\n- Simplified README.md by ~100 lines (25% reduction)\n- Removed redundant sections (project structure, configuration, API docs)\n- Added strategic cross-references between README.md and AGENTS.md\n- README.md now focused on user onboarding and basic usage\n- AGENTS.md maintained as complete technical reference\n\n### Architecture Decision Records ✅\n- Added comprehensive ADR directory with 9 decision records:\n * 0001-go-1.26.1-standard.md\n * 0002-chi-router.md\n * 0003-zerolog-logging.md (enhanced with Zap analysis)\n * 0004-interface-based-design.md\n * 0005-graceful-shutdown.md\n * 0006-configuration-management.md\n * 0007-opentelemetry-integration.md\n * 0008-bdd-testing.md\n * 0009-hybrid-testing-approach.md\n- Added adr/README.md with guidelines and template\n- Enhanced Zerolog ADR with detailed performance benchmarking vs Zap\n\n### Content Organization 📝\n- README.md: User-focused guide with quick start and basic examples\n- AGENTS.md: Developer/AI-focused complete technical reference\n- ADR directory: Architectural decision history and rationale\n\n## Impact\n- ✅ Better user onboarding experience\n- ✅ Preserved complete technical context for AI agents\n- ✅ Reduced maintenance burden through consolidation\n- ✅ Improved discoverability of advanced documentation\n- ✅ Established ADR process for future decisions\n\n## Related\n- Resolves documentation redundancy issues\n- Prepares for BDD implementation with clear context\n- Supports future Swagger integration decisions\n- Maintains project history for new contributors\n\nGenerated by Mistral Vibe.\nCo-Authored-By: Mistral Vibe <vibe@mistral.ai>
95 lines
2.6 KiB
Markdown
95 lines
2.6 KiB
Markdown
# Adopt interface-based design pattern
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* Status: Accepted
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* Deciders: Gabriel Radureau, AI Agent
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* Date: 2026-04-02
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## Context and Problem Statement
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We needed to choose a design pattern for DanceLessonsCoach that provides:
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- Good testability and mocking capabilities
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- Flexibility for future changes
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- Clear separation of concerns
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- Dependency injection support
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- Maintainability and readability
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## Decision Drivers
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* Need for easy testing and mocking
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* Desire for flexible, maintainable architecture
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* Requirement for clear component boundaries
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* Need for dependency injection
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* Long-term evolution of the codebase
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## Considered Options
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* Interface-based design - Define interfaces first, implement later
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* Direct implementation - Implement concrete types directly
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* Functional approach - Use functions and composition
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* DDD-style aggregates - Domain-driven design patterns
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## Decision Outcome
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Chosen option: "Interface-based design" because it provides excellent testability, clear contracts, flexibility for future changes, and good support for dependency injection while maintaining good readability.
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## Pros and Cons of the Options
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### Interface-based design
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* Good, because excellent for testing and mocking
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* Good, because clear component contracts
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* Good, because flexible for future changes
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* Good, because supports dependency injection well
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* Good, because encourages good separation of concerns
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* Bad, because slightly more boilerplate
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* Bad, because can be over-engineered if taken too far
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### Direct implementation
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* Good, because simpler and more direct
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* Good, because less boilerplate
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* Bad, because harder to test and mock
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* Bad, because less flexible for changes
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* Bad, because tighter coupling
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### Functional approach
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* Good, because can be very clean and simple
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* Good, because good for pure functions
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* Bad, because less familiar in Go ecosystem
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* Bad, because harder to manage state
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### DDD-style aggregates
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* Good, because good for complex domains
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* Good, because clear boundaries
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* Bad, because overkill for simple services
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* Bad, because more complex to implement
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## Links
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* [Go Interfaces](https://go.dev/tour/methods/9)
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* [Effective Go - Interfaces](https://go.dev/doc/effective_go#interfaces)
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* [Dependency Injection in Go](https://go.dev/blog/wire)
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## Implementation Examples
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```go
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// Good: Interface defined first
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type Greeter interface {
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Greet(ctx context.Context, name string) string
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}
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type Service struct{}
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func (s *Service) Greet(ctx context.Context, name string) string {
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// implementation
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}
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// Bad: Direct implementation without interface
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type Service struct{}
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func (s *Service) Greet(name string) string {
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// implementation
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}
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``` |