Files
dance-lessons-coach/adr/0004-interface-based-design.md
Gabriel Radureau 52065c9cf3
Some checks failed
CI/CD Pipeline / Build Docker Cache (push) Successful in 10s
CI/CD Pipeline / CI Pipeline (push) Failing after 13s
refactor: convert all DanceLessonsCoach mentions to kebab-case
2026-04-07 19:11:39 +02:00

2.6 KiB

Adopt interface-based design pattern

  • Status: Accepted
  • Deciders: Gabriel Radureau, AI Agent
  • Date: 2026-04-02

Context and Problem Statement

We needed to choose a design pattern for dance-lessons-coach that provides:

  • Good testability and mocking capabilities
  • Flexibility for future changes
  • Clear separation of concerns
  • Dependency injection support
  • Maintainability and readability

Decision Drivers

  • Need for easy testing and mocking
  • Desire for flexible, maintainable architecture
  • Requirement for clear component boundaries
  • Need for dependency injection
  • Long-term evolution of the codebase

Considered Options

  • Interface-based design - Define interfaces first, implement later
  • Direct implementation - Implement concrete types directly
  • Functional approach - Use functions and composition
  • DDD-style aggregates - Domain-driven design patterns

Decision Outcome

Chosen option: "Interface-based design" because it provides excellent testability, clear contracts, flexibility for future changes, and good support for dependency injection while maintaining good readability.

Pros and Cons of the Options

Interface-based design

  • Good, because excellent for testing and mocking
  • Good, because clear component contracts
  • Good, because flexible for future changes
  • Good, because supports dependency injection well
  • Good, because encourages good separation of concerns
  • Bad, because slightly more boilerplate
  • Bad, because can be over-engineered if taken too far

Direct implementation

  • Good, because simpler and more direct
  • Good, because less boilerplate
  • Bad, because harder to test and mock
  • Bad, because less flexible for changes
  • Bad, because tighter coupling

Functional approach

  • Good, because can be very clean and simple
  • Good, because good for pure functions
  • Bad, because less familiar in Go ecosystem
  • Bad, because harder to manage state

DDD-style aggregates

  • Good, because good for complex domains
  • Good, because clear boundaries
  • Bad, because overkill for simple services
  • Bad, because more complex to implement

Implementation Examples

// Good: Interface defined first
type Greeter interface {
    Greet(ctx context.Context, name string) string
}

type Service struct{}

func (s *Service) Greet(ctx context.Context, name string) string {
    // implementation
}

// Bad: Direct implementation without interface
type Service struct{}

func (s *Service) Greet(name string) string {
    // implementation
}