mirror of
https://github.com/arcodange-org/mediabunny.git
synced 2026-09-27 02:43:48 +02:00
569 lines
16 KiB
TypeScript
569 lines
16 KiB
TypeScript
import {
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ALL_FORMATS,
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AudioBufferSink,
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BlobSource,
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CanvasSink,
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Input,
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WrappedAudioBuffer,
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WrappedCanvas,
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} from 'mediabunny';
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const selectMediaButton = document.querySelector('button') as HTMLButtonElement;
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const fileNameElement = document.querySelector('#file-name') as HTMLParagraphElement;
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const horizontalRule = document.querySelector('hr') as HTMLHRElement;
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const playerContainer = document.querySelector('#player') as HTMLDivElement;
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const canvas = document.querySelector('canvas') as HTMLCanvasElement;
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const controlsElement = document.querySelector('#controls') as HTMLDivElement;
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const playButton = document.querySelector('#play-button') as HTMLButtonElement;
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const playIcon = document.querySelector('#play-icon') as HTMLSpanElement;
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const pauseIcon = document.querySelector('#pause-icon') as HTMLSpanElement;
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const currentTimeElement = document.querySelector('#current-time') as HTMLSpanElement;
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const durationElement = document.querySelector('#duration') as HTMLSpanElement;
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const progressBarContainer = document.querySelector('#progress-bar-container') as HTMLDivElement;
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const progressBar = document.querySelector('#progress-bar') as HTMLDivElement;
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const volumeBarContainer = document.querySelector('#volume-bar-container') as HTMLDivElement;
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const volumeBar = document.querySelector('#volume-bar') as HTMLDivElement;
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const volumeIconWrapper = document.querySelector('#volume-icon-wrapper') as HTMLDivElement;
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const volumeButton = document.querySelector('#volume-button') as HTMLButtonElement;
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const fullscreenButton = document.querySelector('#fullscreen-button') as HTMLButtonElement;
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const errorElement = document.querySelector('#error-element') as HTMLDivElement;
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const context = canvas.getContext('2d', { alpha: false, desynchronized: true })!;
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let audioContext: AudioContext | null = null;
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let gainNode: GainNode | null = null;
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let fileLoaded = false;
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let videoSink: CanvasSink | null = null;
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let audioSink: AudioBufferSink | null = null;
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let totalDuration = 0;
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/** The value of the audio context's currentTime the moment the playback was started. */
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let audioContextStartTime: number | null = null;
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let playing = false;
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/** The timestamp within the media file when the playback was started. */
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let playbackTimeAtStart = 0;
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let videoFrameIterator: AsyncGenerator<WrappedCanvas, void, unknown> | null = null;
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let audioBufferIterator: AsyncGenerator<WrappedAudioBuffer, void, unknown> | null = null;
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let nextFrame: WrappedCanvas | null = null;
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const queuedAudioNodes: Set<AudioBufferSourceNode> = new Set();
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/**
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* Used to prevent async race conditions. When seekId is incremented, already-running async functions will be prevented
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* from having an effect.
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*/
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let asyncId = 0;
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let draggingProgressBar = false;
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let volume = 0.7;
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let draggingVolumeBar = false;
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let volumeMuted = false;
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/** === INIT LOGIC === */
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const initMediaPlayer = async (file: File) => {
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try {
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// First, dispose any ongoing playback:
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if (playing) {
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pause();
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}
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void videoFrameIterator?.return();
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void audioBufferIterator?.return();
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asyncId++;
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fileLoaded = false;
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fileNameElement.textContent = file.name;
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horizontalRule.style.display = '';
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playerContainer.style.display = 'none';
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// Create an Input from the file
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const input = new Input({
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source: new BlobSource(file),
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formats: ALL_FORMATS,
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});
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playbackTimeAtStart = 0;
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totalDuration = await input.computeDuration();
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durationElement.textContent = formatSeconds(totalDuration);
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let videoTrack = await input.getPrimaryVideoTrack();
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let audioTrack = await input.getPrimaryAudioTrack();
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if (!(await videoTrack?.canDecode())) {
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// We can't decode the video track, so treat it like there is no video track
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videoTrack = null;
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}
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if (!(await audioTrack?.canDecode())) {
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// We can't decode the audio track, so treat it like there is no audio track
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audioTrack = null;
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}
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if (!videoTrack && !audioTrack) {
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throw new Error('Media file has no playable video or audio track.');
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}
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// We must create the audio context with the matching sample rate for correct acoustic results
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// (especially for low-sample rate files)
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audioContext = new AudioContext({ sampleRate: audioTrack?.sampleRate });
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gainNode = audioContext.createGain();
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gainNode.connect(audioContext.destination);
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updateVolume();
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// For video, let's use a CanvasSink as it handles rotation and closing video samples for us.
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// Pool size of 2: We'll only ever have the current and the next frame around, so we only need two canvases.
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videoSink = videoTrack && new CanvasSink(videoTrack, { poolSize: 2 });
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// For audio, we'll use an AudioBufferSink to directly retrieve AudioBuffers compatible with the Web Audio API
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audioSink = audioTrack && new AudioBufferSink(audioTrack);
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// Show the canvas if there's a video track, otherwise hide it
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if (videoTrack) {
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canvas.style.display = '';
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canvas.width = videoTrack.displayWidth;
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canvas.height = videoTrack.displayHeight;
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} else {
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canvas.style.display = 'none';
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}
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// Show volume controls if there's an audio track, otherwise hide them
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if (audioTrack) {
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volumeButton.style.display = '';
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volumeBarContainer.style.display = '';
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} else {
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volumeButton.style.display = 'none';
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volumeBarContainer.style.display = 'none';
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}
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fileLoaded = true;
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await startVideoIterator();
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await play();
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playerContainer.style.display = '';
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if (!videoSink) {
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// If there's only an audio track, always show the controls
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controlsElement.style.opacity = '1';
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playerContainer.style.cursor = '';
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}
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} catch (e) {
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errorElement.textContent = String(e);
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playerContainer.style.display = 'none';
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}
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};
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/** === VIDEO RENDERING LOGIC === */
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/** Creates a new video frame iterator and renders the first video frame. */
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const startVideoIterator = async () => {
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if (!videoSink) {
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return;
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}
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asyncId++;
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await videoFrameIterator?.return(); // Dispose of the current iterator
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// Create a new iterator
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videoFrameIterator = videoSink.canvases(getPlaybackTime());
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// Get the first two frames
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const firstFrame = (await videoFrameIterator.next()).value ?? null;
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const secondFrame = (await videoFrameIterator.next()).value ?? null;
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nextFrame = secondFrame;
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if (firstFrame) {
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// Draw the first frame
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context.drawImage(firstFrame.canvas, 0, 0);
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}
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};
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/** Runs every frame; updates the canvas if necessary. */
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const render = (requestFrame = true) => {
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if (fileLoaded) {
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const playbackTime = getPlaybackTime();
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if (playbackTime >= totalDuration) {
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// Pause playback once the end is reached
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pause();
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playbackTimeAtStart = totalDuration;
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}
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// Check if the current playback time has caught up to the next frame
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if (nextFrame && nextFrame.timestamp <= playbackTime) {
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context.drawImage(nextFrame.canvas, 0, 0);
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nextFrame = null;
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// Request the next frame
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void updateNextFrame();
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}
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if (!draggingProgressBar) {
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updateProgressBarTime(playbackTime);
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}
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}
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if (requestFrame) {
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requestAnimationFrame(() => render());
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}
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};
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render();
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// Also call the render function on an interval to make sure the video keeps updating even if the tab isn't visible
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setInterval(() => render(false), 500);
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/** Iterates over the video frame iterator until it finds a video frame in the future. */
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const updateNextFrame = async () => {
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const currentAsyncId = asyncId;
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// We have a loop here because we may need to iterate over multiple frames until we reach a frame in the future
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while (true) {
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const newNextFrame = (await videoFrameIterator!.next()).value ?? null;
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if (!newNextFrame) {
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break;
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}
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if (currentAsyncId !== asyncId) {
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break;
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}
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const playbackTime = getPlaybackTime();
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if (newNextFrame.timestamp <= playbackTime) {
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// Draw it immediately
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context.drawImage(newNextFrame.canvas, 0, 0);
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} else {
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// Save it for later
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nextFrame = newNextFrame;
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break;
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}
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}
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};
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/** === AUDIO PLAYBACK LOGIC === */
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/** Loops over the audio buffer iterator, scheduling the audio to be played in the audio context. */
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const runAudioIterator = async () => {
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if (!audioSink) {
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return;
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}
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// To play back audio, we loop over all audio chunks (typically very short) of the file and play them at the correct
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// timestamp. The result is a continuous, uninteruppted audio signal.
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for await (const { buffer, timestamp } of audioBufferIterator!) {
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const node = audioContext!.createBufferSource();
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node.buffer = buffer;
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node.connect(gainNode!);
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const startTimestamp = audioContextStartTime! + timestamp - playbackTimeAtStart;
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// Two cases: Either, the audio starts in the future or in the past
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if (startTimestamp >= audioContext!.currentTime) {
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// If the audio starts in the future, easy, we just schedule it
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node.start(startTimestamp);
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} else {
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// If it starts in the past, then let's only play the audible section that remains from here on out
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node.start(audioContext!.currentTime, audioContext!.currentTime - startTimestamp);
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}
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queuedAudioNodes.add(node);
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node.onended = () => {
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queuedAudioNodes.delete(node);
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};
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// If we're more than a second ahead of the current playback time, let's slow down the loop until time has
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// passed.
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if (timestamp - getPlaybackTime() >= 1) {
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await new Promise<void>((resolve) => {
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const id = setInterval(() => {
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if (timestamp - getPlaybackTime() < 1) {
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clearInterval(id);
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resolve();
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}
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}, 100);
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});
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}
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}
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};
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/** === PLAYBACK CONTROL LOGIC === */
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/** Returns the current playback time in the media file. */
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const getPlaybackTime = () => {
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if (playing) {
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// To ensure perfect audio-video sync, we always use the audio context's clock to determine playback time, even
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// when there is no audio track.
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return audioContext!.currentTime - audioContextStartTime! + playbackTimeAtStart;
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} else {
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return playbackTimeAtStart;
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}
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};
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const play = async () => {
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if (getPlaybackTime() === totalDuration) {
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// If we're at the end, let's snap back to the start
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playbackTimeAtStart = 0;
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await startVideoIterator();
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}
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audioContextStartTime = audioContext!.currentTime;
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playing = true;
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if (audioSink) {
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// Start the audio iterator
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void audioBufferIterator?.return();
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audioBufferIterator = audioSink?.buffers(getPlaybackTime());
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void runAudioIterator();
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}
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playIcon.style.display = 'none';
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pauseIcon.style.display = '';
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};
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const pause = () => {
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playbackTimeAtStart = getPlaybackTime();
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playing = false;
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void audioBufferIterator?.return(); // This stops any for-loops that are iterating the iterator
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audioBufferIterator = null;
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// Stop all audio nodes that were already queued to play
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for (const node of queuedAudioNodes) {
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node.stop();
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}
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queuedAudioNodes.clear();
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playIcon.style.display = '';
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pauseIcon.style.display = 'none';
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};
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const togglePlay = () => {
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if (playing) {
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pause();
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} else {
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void play();
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}
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};
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const seekToTime = async (seconds: number) => {
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updateProgressBarTime(seconds);
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const wasPlaying = playing;
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if (wasPlaying) {
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pause();
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}
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playbackTimeAtStart = seconds;
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await startVideoIterator();
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if (wasPlaying && playbackTimeAtStart < totalDuration) {
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void play();
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}
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};
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/** === PROGRESS BAR LOGIC === */
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const updateProgressBarTime = (seconds: number) => {
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currentTimeElement.textContent = formatSeconds(seconds);
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progressBar.style.width = `${(seconds / totalDuration) * 100}%`;
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};
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progressBarContainer.addEventListener('pointerdown', (event) => {
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draggingProgressBar = true;
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const rect = progressBarContainer.getBoundingClientRect();
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const completion = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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updateProgressBarTime(completion * totalDuration);
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window.addEventListener('pointerup', (event) => {
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draggingProgressBar = false;
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const rect = progressBarContainer.getBoundingClientRect();
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const completion = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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const newTime = completion * totalDuration;
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void seekToTime(newTime);
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}, { once: true });
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});
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window.addEventListener('pointermove', (event) => {
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if (draggingProgressBar) {
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const rect = progressBarContainer.getBoundingClientRect();
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const completion = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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updateProgressBarTime(completion * totalDuration);
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}
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});
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/** === VOLUME CONTROL LOGIC === */
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const updateVolume = () => {
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const actualVolume = volumeMuted ? 0 : volume;
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volumeBar.style.width = `${actualVolume * 100}%`;
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gainNode!.gain.value = actualVolume ** 2; // Quadratic for more fine-grained control
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const iconNumber = volumeMuted ? 0 : Math.ceil(1 + 3 * volume);
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for (let i = 0; i < volumeIconWrapper.children.length; i++) {
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const icon = volumeIconWrapper.children[i] as HTMLImageElement;
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icon.style.display = i === iconNumber ? '' : 'none';
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}
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};
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volumeBarContainer.addEventListener('pointerdown', (event) => {
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draggingVolumeBar = true;
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const rect = volumeBarContainer.getBoundingClientRect();
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volume = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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volumeMuted = false;
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updateVolume();
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window.addEventListener('pointerup', (event) => {
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draggingVolumeBar = false;
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const rect = volumeBarContainer.getBoundingClientRect();
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volume = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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updateVolume();
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}, { once: true });
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});
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volumeButton.addEventListener('click', () => {
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volumeMuted = !volumeMuted;
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updateVolume();
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});
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window.addEventListener('pointermove', (event) => {
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if (draggingVolumeBar) {
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const rect = volumeBarContainer.getBoundingClientRect();
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volume = Math.max(Math.min((event.clientX - rect.left) / rect.width, 1), 0);
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updateVolume();
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}
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});
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/** === CONTROL UI LOGIC === */
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const showControlsTemporarily = () => {
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if (!videoSink) {
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// Shouldn't run if there's only an audio track
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return;
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}
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controlsElement.style.opacity = '1';
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playerContainer.style.cursor = '';
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clearTimeout(hideControlsTimeout);
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hideControlsTimeout = window.setTimeout(() => {
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controlsElement.style.opacity = '0';
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playerContainer.style.cursor = 'none';
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}, 2000);
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};
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let hideControlsTimeout = -1;
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playerContainer.addEventListener('pointermove', () => {
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showControlsTemporarily();
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});
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playerContainer.addEventListener('pointerleave', () => {
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if (!videoSink) {
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// Shouldn't run if there's only an audio track
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return;
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}
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controlsElement.style.opacity = '0';
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clearTimeout(hideControlsTimeout);
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});
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/** === EVENT LISTENERS === */
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playButton.addEventListener('click', togglePlay);
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window.addEventListener('keydown', (e) => {
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if (!fileLoaded) {
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return;
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}
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if (e.code === 'Space' || e.code === 'KeyK') {
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togglePlay();
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} else if (e.code === 'KeyF') {
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fullscreenButton.click();
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} else if (e.code === 'ArrowLeft') {
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const newTime = Math.max(getPlaybackTime() - 5, 0);
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void seekToTime(newTime);
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} else if (e.code === 'ArrowRight') {
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const newTime = Math.min(getPlaybackTime() + 5, totalDuration);
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void seekToTime(newTime);
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} else if (e.code === 'KeyM') {
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volumeButton.click();
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} else {
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return;
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}
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showControlsTemporarily();
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e.preventDefault();
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});
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fullscreenButton.addEventListener('click', () => {
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if (document.fullscreenElement) {
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void document.exitFullscreen();
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} else {
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playerContainer.requestFullscreen().catch((e) => {
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console.error('Failed to enter fullscreen mode:', e);
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});
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}
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});
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playerContainer.addEventListener('click', () => {
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togglePlay();
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});
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controlsElement.addEventListener('click', (event) => {
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// Make sure this does NOT toggle play
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event.stopPropagation();
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});
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/** === UTILS === */
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const formatSeconds = (seconds: number) => {
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seconds = Math.round(seconds * 1000) / 1000; // Round to milliseconds
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const hours = Math.floor(seconds / 3600);
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const minutes = Math.floor((seconds % 3600) / 60);
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const remainingSeconds = Math.floor(seconds % 60);
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const millisecs = Math.floor(1000 * seconds % 1000).toString().padStart(3, '0');
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if (hours > 0) {
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return `${hours}:${minutes.toString().padStart(2, '0')}`
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+ `:${remainingSeconds.toString().padStart(2, '0')}.${millisecs}`;
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}
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return `${minutes.toString().padStart(2, '0')}:${remainingSeconds.toString().padStart(2, '0')}.${millisecs}`;
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};
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/** === FILE SELECTION LOGIC === */
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selectMediaButton.addEventListener('click', () => {
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const fileInput = document.createElement('input');
|
|
fileInput.type = 'file';
|
|
fileInput.addEventListener('change', () => {
|
|
const file = fileInput.files?.[0];
|
|
if (!file) {
|
|
return;
|
|
}
|
|
|
|
void initMediaPlayer(file);
|
|
});
|
|
|
|
fileInput.click();
|
|
});
|
|
|
|
document.addEventListener('dragover', (event) => {
|
|
event.preventDefault();
|
|
event.dataTransfer!.dropEffect = 'copy';
|
|
});
|
|
|
|
document.addEventListener('drop', (event) => {
|
|
event.preventDefault();
|
|
const files = event.dataTransfer?.files;
|
|
const file = files && files.length > 0 ? files[0] : undefined;
|
|
if (file) {
|
|
void initMediaPlayer(file);
|
|
}
|
|
});
|