Files
mediabunny/packages/ac3/src/encoder.ts
T

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TypeScript

/*!
* Copyright (c) 2026-present, Vanilagy and contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
import {
CustomAudioEncoder,
AudioCodec,
AudioSample,
EncodedPacket,
registerEncoder,
} from 'mediabunny';
import { sendCommand, refWorker, unrefWorker } from './worker-client';
import { assert } from './shared';
import { AC3_SAMPLE_RATES, EAC3_REDUCED_SAMPLE_RATES } from '../../../shared/ac3-misc';
class Ac3Encoder extends CustomAudioEncoder {
private ctx = 0;
private encoderFrameSize = 0;
private sampleRate = 0;
private numberOfChannels = 0;
private chunkMetadata: EncodedAudioChunkMetadata = {};
// Accumulate interleaved f32 samples until we have a full frame
private pendingBuffer = new Float32Array(2 ** 16);
private pendingFrames = 0;
private nextSampleTimestampInSamples: number | null = null;
private nextPacketTimestampInSamples: number | null = null;
static override supports(codec: AudioCodec, config: AudioEncoderConfig): boolean {
const sampleRates = codec === 'eac3'
? [...AC3_SAMPLE_RATES, ...EAC3_REDUCED_SAMPLE_RATES]
: AC3_SAMPLE_RATES;
return (codec === 'ac3' || codec === 'eac3')
&& config.numberOfChannels >= 1
&& config.numberOfChannels <= 8
&& sampleRates.includes(config.sampleRate)
&& config.bitrate !== undefined;
}
async init() {
await refWorker();
assert(this.config.bitrate !== undefined);
this.sampleRate = this.config.sampleRate;
this.numberOfChannels = this.config.numberOfChannels;
const result = await sendCommand({
type: 'init-encoder',
data: {
codec: this.codec,
numberOfChannels: this.config.numberOfChannels,
sampleRate: this.config.sampleRate,
bitrate: this.config.bitrate,
},
});
this.ctx = result.ctx;
this.encoderFrameSize = result.frameSize;
this.resetInternalState();
}
private resetInternalState() {
this.pendingFrames = 0;
this.nextSampleTimestampInSamples = null;
this.nextPacketTimestampInSamples = null;
this.chunkMetadata = {
decoderConfig: {
codec: this.codec === 'ac3' ? 'ac-3' : 'ec-3',
numberOfChannels: this.config.numberOfChannels,
sampleRate: this.config.sampleRate,
},
};
}
async encode(audioSample: AudioSample) {
if (this.nextSampleTimestampInSamples === null) {
this.nextSampleTimestampInSamples = Math.round(audioSample.timestamp * this.sampleRate);
this.nextPacketTimestampInSamples = this.nextSampleTimestampInSamples;
}
const channels = this.numberOfChannels;
const incomingFrames = audioSample.numberOfFrames;
// Extract interleaved f32 data
const totalBytes = audioSample.allocationSize({ format: 'f32', planeIndex: 0 });
const audioBytes = new Uint8Array(totalBytes);
audioSample.copyTo(audioBytes, { format: 'f32', planeIndex: 0 });
const incomingData = new Float32Array(audioBytes.buffer);
const requiredSamples = (this.pendingFrames + incomingFrames) * channels;
if (requiredSamples > this.pendingBuffer.length) {
let newSize = this.pendingBuffer.length;
while (newSize < requiredSamples) {
newSize *= 2;
}
const newBuffer = new Float32Array(newSize);
newBuffer.set(this.pendingBuffer.subarray(0, this.pendingFrames * channels));
this.pendingBuffer = newBuffer;
}
this.pendingBuffer.set(incomingData, this.pendingFrames * channels);
this.pendingFrames += incomingFrames;
while (this.pendingFrames >= this.encoderFrameSize) {
await this.encodeOneFrame();
}
}
async flush() {
// Pad remaining samples with silence to fill a full frame
if (this.pendingFrames > 0) {
const channels = this.numberOfChannels;
const frameSize = this.encoderFrameSize;
const usedSamples = this.pendingFrames * channels;
const frameSamples = frameSize * channels;
this.pendingBuffer.fill(0, usedSamples, frameSamples);
this.pendingFrames = frameSize;
await this.encodeOneFrame();
}
await sendCommand({ type: 'flush-encoder', data: { ctx: this.ctx } });
this.resetInternalState();
}
close() {
void sendCommand({ type: 'close-encoder', data: { ctx: this.ctx } });
void unrefWorker();
}
private async encodeOneFrame() {
assert(this.nextSampleTimestampInSamples !== null);
assert(this.nextPacketTimestampInSamples !== null);
const channels = this.numberOfChannels;
const frameSize = this.encoderFrameSize;
const frameSamples = frameSize * channels;
const frameData = this.pendingBuffer.slice(0, frameSamples);
// Shift remaining using copyWithin
this.pendingFrames -= frameSize;
if (this.pendingFrames > 0) {
this.pendingBuffer.copyWithin(0, frameSamples, frameSamples + this.pendingFrames * channels);
}
const audioData = frameData.buffer;
const result = await sendCommand({
type: 'encode',
data: {
ctx: this.ctx,
audioData,
timestamp: this.nextSampleTimestampInSamples,
},
}, [audioData]);
this.nextSampleTimestampInSamples += frameSize;
// We always get exactly one packet because we encode the correct frame size
const packet = new EncodedPacket(
new Uint8Array(result.encodedData),
'key',
this.nextPacketTimestampInSamples / this.sampleRate,
result.duration / this.sampleRate,
);
this.nextPacketTimestampInSamples += result.duration;
this.onPacket(
packet,
this.chunkMetadata,
);
this.chunkMetadata = {};
}
}
/**
* Registers AC-3 and E-AC-3 encoders, which Mediabunny will then use automatically when applicable. Make sure to call
* this function before starting any encoding task.
*
* @group \@mediabunny/ac3
* @public
*/
export const registerAc3Encoder = () => {
registerEncoder(Ac3Encoder);
};