Files
mediabunny/src/media-source.ts
T

2771 lines
89 KiB
TypeScript

/*!
* Copyright (c) 2026-present, Vanilagy and contributors
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
import { buildAacAudioSpecificConfig, parseAacAudioSpecificConfig } from '../shared/aac-misc';
import {
AUDIO_CODECS,
AudioCodec,
MediaCodec,
parsePcmCodec,
PCM_AUDIO_CODECS,
PcmAudioCodec,
SUBTITLE_CODECS,
SubtitleCodec,
VIDEO_CODECS,
VideoCodec,
} from './codec';
import { OutputAudioTrack, OutputSubtitleTrack, OutputTrack, OutputVideoTrack } from './output';
import {
assert,
assertNever,
binarySearchLessOrEqual,
CallSerializer,
ceilToMultipleOfTwo,
clamp,
clearIntervalUnthrottled,
floorToDivisor,
isFirefox,
last,
normalizeRotation,
promiseWithResolvers,
roundToDivisor,
setInt24,
setIntervalUnthrottled,
setUint24,
toUint8Array,
UnthrottledTimerHandle,
} from './misc';
import { Muxer } from './muxer';
import { SubtitleParser } from './subtitles';
import { toAlaw, toUlaw } from './pcm';
import {
CustomVideoEncoder,
CustomAudioEncoder,
customVideoEncoders,
customAudioEncoders,
} from './custom-coder';
import { EncodedPacket, EncodedPacketSideData } from './packet';
import { AudioSample, clampCropRectangle, VideoSample } from './sample';
import {
AudioEncodingConfig,
buildAudioEncoderConfig,
buildVideoEncoderConfig,
validateAudioEncodingConfig,
validateVideoEncodingConfig,
VideoEncodingConfig,
} from './encode';
/**
* Base class for media sources. Media sources are used to add media samples to an output file.
* @group Media sources
* @public
*/
export abstract class MediaSource {
/** @internal */
abstract readonly _codec: MediaCodec;
/** @internal */
_connectedTrack: OutputTrack | null = null;
/** @internal */
_closingPromise: Promise<void> | null = null;
/** @internal */
_closed = false;
/**
* @internal
* A time offset in seconds that is added to all timestamps generated by this source.
*/
_timestampOffset = 0;
/** @internal */
_ensureValidAdd() {
if (!this._connectedTrack) {
throw new Error('Source is not connected to an output track.');
}
if (this._connectedTrack.output.state === 'canceled') {
throw new Error('Output has been canceled.');
}
if (this._connectedTrack.output.state === 'finalizing' || this._connectedTrack.output.state === 'finalized') {
throw new Error('Output has been finalized.');
}
if (this._connectedTrack.output.state === 'pending') {
throw new Error('Output has not started.');
}
if (this._closed) {
throw new Error('Source is closed.');
}
}
/** @internal */
async _start() {}
/** @internal */
// eslint-disable-next-line @typescript-eslint/no-unused-vars
async _flushAndClose(forceClose: boolean) {}
/**
* Closes this source. This prevents future samples from being added and signals to the output file that no further
* samples will come in for this track. Calling `.close()` is optional but recommended after adding the
* last sample - for improved performance and reduced memory usage.
*/
close() {
if (this._closingPromise) {
return;
}
const connectedTrack = this._connectedTrack;
if (!connectedTrack) {
throw new Error('Cannot call close without connecting the source to an output track.');
}
if (connectedTrack.output.state === 'pending') {
throw new Error('Cannot call close before output has been started.');
}
this._closingPromise = (async () => {
await this._flushAndClose(false);
this._closed = true;
if (connectedTrack.output.state === 'finalizing' || connectedTrack.output.state === 'finalized') {
return;
}
connectedTrack.output._muxer.onTrackClose(connectedTrack);
})();
}
/** @internal */
async _flushOrWaitForOngoingClose(forceClose: boolean) {
return this._closingPromise ??= (async () => {
await this._flushAndClose(forceClose);
this._closed = true;
})();
}
}
/**
* Base class for video sources - sources for video tracks.
* @group Media sources
* @public
*/
export abstract class VideoSource extends MediaSource {
/** @internal */
override _connectedTrack: OutputVideoTrack | null = null;
/** @internal */
override readonly _codec: VideoCodec;
/** Internal constructor. */
constructor(codec: VideoCodec) {
super();
if (!VIDEO_CODECS.includes(codec)) {
throw new TypeError(`Invalid video codec '${codec}'. Must be one of: ${VIDEO_CODECS.join(', ')}.`);
}
this._codec = codec;
}
}
const maybeEnsureIsKeyPacket = (track: OutputVideoTrack, packet: EncodedPacket) => {
if (track.metadata.hasOnlyKeyPackets && packet.type !== 'key') {
throw new Error('Cannot add non-key packets to a hasOnlyKeyPackets video track.');
}
};
/**
* The most basic video source; can be used to directly pipe encoded packets into the output file.
* @group Media sources
* @public
*/
export class EncodedVideoPacketSource extends VideoSource {
/** Creates a new {@link EncodedVideoPacketSource} whose packets are encoded using `codec`. */
constructor(codec: VideoCodec) {
super(codec);
}
/**
* Adds an encoded packet to the output video track. Packets must be added in *decode order*, while a packet's
* timestamp must be its *presentation timestamp*. B-frames are handled automatically.
*
* @param meta - Additional metadata from the encoder. You should pass this for the first call, including a valid
* decoder config.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(packet: EncodedPacket, meta?: EncodedVideoChunkMetadata) {
if (!(packet instanceof EncodedPacket)) {
throw new TypeError('packet must be an EncodedPacket.');
}
if (packet.isMetadataOnly) {
throw new TypeError('Metadata-only packets cannot be added.');
}
if (meta !== undefined && (!meta || typeof meta !== 'object')) {
throw new TypeError('meta, when provided, must be an object.');
}
this._ensureValidAdd();
maybeEnsureIsKeyPacket(this._connectedTrack!, packet);
return this._connectedTrack!.output._muxer.addEncodedVideoPacket(this._connectedTrack!, packet, meta);
}
}
class VideoEncoderWrapper {
private ensureEncoderPromise: Promise<void> | null = null;
private encoderInitialized = false;
private encoder: VideoEncoder | null = null;
private muxer: Muxer | null = null;
private lastMultipleOfKeyFrameInterval = -1;
private resizeCanvas: HTMLCanvasElement | OffscreenCanvas | null = null;
// Tracks the input dimensions of the first frame
private codedWidth: number | null = null;
private codedHeight: number | null = null;
// Tracks the output dimensions of the first frame (used to lock dimensions for fill/contain/cover)
private outputWidth: number | null = null;
private outputHeight: number | null = null;
// Frame rate normalization state
private frameRateLastSample: VideoSample | null = null;
private frameRateLastTimestamp: number | null = null;
private frameRateLastEndTimestamp: number | null = null;
// VideoEncoder converts everything to microseconds, so we need to do some bookkeeping to restore the original
// timing information
private preciseTimings: {
microsecondTimestamp: number;
timestamp: number;
duration: number;
timestampIsValid: boolean;
durationIsValid: boolean;
}[] = [];
private customEncoder: CustomVideoEncoder | null = null;
private customEncoderCallSerializer = new CallSerializer();
private customEncoderQueueSize = 0;
// Alpha stuff
private alphaEncoder: VideoEncoder | null = null;
private splitter: ColorAlphaSplitter | null = null;
private splitterCreationFailed = false;
private alphaFrameQueue: (VideoFrame | null)[] = [];
/**
* Encoders typically throw their errors "out of band", meaning asynchronously in some other execution context.
* However, we want to surface these errors to the user within the normal control flow, so they don't go uncaught.
* So, we keep track of the encoder error and throw it as soon as we get the chance.
*/
private error: Error | null = null;
constructor(private source: VideoSource, private encodingConfig: VideoEncodingConfig) {
const sizeChangeBehavior = encodingConfig.sizeChangeBehavior ?? 'deny';
if (['fill', 'contain', 'cover'].includes(sizeChangeBehavior) && encodingConfig.transform?.fit !== undefined) {
throw new TypeError(
`Cannot set 'fit' when 'sizeChangeBehavior' is '${sizeChangeBehavior}'. `
+ `The size change behavior determines the fit in this case.`,
);
}
}
async add(videoSample: VideoSample, shouldClose: boolean, encodeOptions?: VideoEncoderEncodeOptions) {
const originalSample = videoSample;
try {
this.checkForEncoderError();
this.source._ensureValidAdd();
const config = this.encodingConfig;
const sizeChangeBehavior = config.sizeChangeBehavior ?? 'deny';
let isSizeChange = false;
// Ensure video sample size remains constant or handle the change
if (this.codedWidth !== null && this.codedHeight !== null) {
if (videoSample.codedWidth !== this.codedWidth || videoSample.codedHeight !== this.codedHeight) {
isSizeChange = true;
if (sizeChangeBehavior === 'deny') {
throw new Error(
`Video sample size must remain constant. Expected ${this.codedWidth}x${this.codedHeight},`
+ ` got ${videoSample.codedWidth}x${videoSample.codedHeight}. To allow the sample size to`
+ ` change over time, set \`sizeChangeBehavior\` to a value other than 'deny' in the`
+ ` encoding options.`,
);
}
}
} else {
this.codedWidth = videoSample.codedWidth;
this.codedHeight = videoSample.codedHeight;
}
// Determine if we need to apply transformations via canvas
const hasTransformConfig = config.transform?.width !== undefined
|| config.transform?.height !== undefined
|| config.transform?.rotate !== undefined
|| config.transform?.crop !== undefined
|| config.transform?.force === true;
const needsTransform = hasTransformConfig || (isSizeChange && sizeChangeBehavior !== 'passThrough');
if (needsTransform) {
const rotation = normalizeRotation(videoSample.rotation + (config.transform?.rotate ?? 0));
const [rotatedWidth, rotatedHeight] = rotation % 180 === 0
? [videoSample.codedWidth, videoSample.codedHeight]
: [videoSample.codedHeight, videoSample.codedWidth];
// Clamp crop rectangle to the rotated video dimensions
let finalCrop = config.transform?.crop;
if (finalCrop) {
finalCrop = clampCropRectangle(finalCrop, rotatedWidth, rotatedHeight);
}
const cropWidth = finalCrop ? finalCrop.width : rotatedWidth;
const cropHeight = finalCrop ? finalCrop.height : rotatedHeight;
const originalAspectRatio = cropWidth / cropHeight;
let targetWidth: number;
let targetHeight: number;
let appliedFit: 'fill' | 'contain' | 'cover' = config.transform?.fit ?? 'fill';
// If the size changed and behavior is fill/contain/cover, lock to the original output dimensions
if (isSizeChange && sizeChangeBehavior !== 'passThrough') {
assert(this.outputWidth);
assert(this.outputHeight);
assert(sizeChangeBehavior !== 'deny');
targetWidth = this.outputWidth!;
targetHeight = this.outputHeight!;
appliedFit = sizeChangeBehavior;
} else {
// Otherwise, dynamically calculate the target dimensions based on config and aspect ratio
if (config.transform?.width !== undefined && config.transform?.height === undefined) {
targetWidth = config.transform.width;
targetHeight = ceilToMultipleOfTwo(Math.round(targetWidth / originalAspectRatio));
} else if (config.transform?.width === undefined && config.transform?.height !== undefined) {
targetHeight = config.transform.height;
targetWidth = ceilToMultipleOfTwo(Math.round(targetHeight * originalAspectRatio));
} else if (config.transform?.width !== undefined && config.transform?.height !== undefined) {
targetWidth = config.transform?.width;
targetHeight = config.transform?.height;
} else {
targetWidth = cropWidth;
targetHeight = cropHeight;
}
}
// Save the output dimensions of the first frame
if (this.outputWidth === null || this.outputHeight === null) {
this.outputWidth = targetWidth;
this.outputHeight = targetHeight;
}
let canvasIsNew = false;
if (!this.resizeCanvas) {
if (typeof document !== 'undefined') {
// Prefer an HTMLCanvasElement
this.resizeCanvas = document.createElement('canvas');
this.resizeCanvas.width = targetWidth;
this.resizeCanvas.height = targetHeight;
} else {
this.resizeCanvas = new OffscreenCanvas(targetWidth, targetHeight);
}
canvasIsNew = true;
} else if (this.resizeCanvas.width !== targetWidth || this.resizeCanvas.height !== targetHeight) {
// Dynamically resize the canvas if the target dimensions have changed
this.resizeCanvas.width = targetWidth;
this.resizeCanvas.height = targetHeight;
}
const context = this.resizeCanvas.getContext('2d', {
// Firefox has VideoFrame glitches with opaque canvases
alpha: this.encodingConfig.alpha === 'keep' || isFirefox(),
}) as CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D;
assert(context);
if (typeof context.resetTransform === 'function') {
context.resetTransform();
}
if (!canvasIsNew) {
if (isFirefox()) {
context.fillStyle = 'black';
context.fillRect(0, 0, targetWidth, targetHeight);
} else {
context.clearRect(0, 0, targetWidth, targetHeight);
}
}
videoSample.drawWithFit(context, {
fit: appliedFit,
rotation: rotation,
crop: finalCrop,
});
if (shouldClose) {
videoSample.close();
}
videoSample = new VideoSample(this.resizeCanvas, {
timestamp: videoSample.timestamp,
duration: videoSample.duration,
rotation: 0, // Rotation is now baked into the canvas
});
shouldClose = true;
} else {
// If no canvas is needed, we still need to record the output dimensions for the first frame
if (this.outputWidth === null || this.outputHeight === null) {
this.outputWidth = videoSample.codedWidth;
this.outputHeight = videoSample.codedHeight;
}
}
const frameRate = config.transform?.frameRate;
if (frameRate !== undefined) {
// Apply frame rate normalization
const originalEndTimestamp = videoSample.timestamp + videoSample.duration;
const alignedTimestamp = floorToDivisor(videoSample.timestamp, frameRate);
if (this.frameRateLastSample !== null) {
if (alignedTimestamp <= this.frameRateLastTimestamp!) {
// Same frame rate slot, replace stored sample with the newer one
this.frameRateLastSample.close();
this.frameRateLastSample = videoSample.clone();
this.frameRateLastEndTimestamp = originalEndTimestamp;
return;
} else {
// Pad the gap by repeating the previous frame
await this.padFrameRate(alignedTimestamp, encodeOptions);
}
}
// Clone if the sample is still the user's, to avoid mutating externally-owned data
if (videoSample === originalSample) {
videoSample = videoSample.clone();
shouldClose = true;
}
videoSample.setTimestamp(alignedTimestamp);
videoSample.setDuration(1 / frameRate);
this.frameRateLastSample?.close();
this.frameRateLastSample = videoSample.clone();
this.frameRateLastTimestamp = alignedTimestamp;
this.frameRateLastEndTimestamp = originalEndTimestamp;
}
await this.processAndEncode(videoSample, encodeOptions);
} finally {
if (shouldClose) {
videoSample.close();
}
}
}
/**
* Runs the process function (if any) and encodes the resulting samples.
*/
private async processAndEncode(
videoSample: VideoSample,
encodeOptions?: VideoEncoderEncodeOptions,
) {
const config = this.encodingConfig;
let samplesToEncode: VideoSample[];
// Apply the user-defined process function, if any
if (config.transform?.process) {
let processed = config.transform.process(videoSample);
if (processed instanceof Promise) {
processed = await processed;
}
if (processed === null) {
return;
}
if (!Array.isArray(processed)) {
processed = [processed];
}
samplesToEncode = processed.map((x) => {
if (x instanceof VideoSample) {
return x;
}
if (typeof VideoFrame !== 'undefined' && x instanceof VideoFrame) {
return new VideoSample(x);
}
return new VideoSample(x, {
timestamp: videoSample.timestamp,
duration: videoSample.duration,
});
});
} else {
samplesToEncode = [videoSample];
}
try {
for (const sampleToEncode of samplesToEncode) {
if (!this.encoderInitialized) {
if (!this.ensureEncoderPromise) {
this.ensureEncoder(sampleToEncode);
}
// No, this "if" statement is not useless. Sometimes, the above call to
// `ensureEncoder` might have synchronously completed and the encoder is
// already initialized. In this case, we don't need to await the promise
// anymore. This also fixes nasty async race condition bugs when multiple
// code paths are calling this method: It's important that the call that
// initialized the encoder go through this code first.
if (!this.encoderInitialized) {
await this.ensureEncoderPromise;
}
}
assert(this.encoderInitialized);
const keyFrameInterval = this.encodingConfig.keyFrameInterval ?? 5;
const multipleOfKeyFrameInterval = Math.floor(sampleToEncode.timestamp / keyFrameInterval);
// Ensure a key frame every keyFrameInterval seconds. It is important that all video tracks
// follow the same "key frame" rhythm, because aligned key frames are required to start new
// fragments in ISOBMFF or clusters in Matroska (or at least desirable).
const finalEncodeOptions = {
...encodeOptions,
keyFrame: encodeOptions?.keyFrame
|| keyFrameInterval === 0
|| multipleOfKeyFrameInterval !== this.lastMultipleOfKeyFrameInterval,
};
this.lastMultipleOfKeyFrameInterval = multipleOfKeyFrameInterval;
if (this.customEncoder) {
this.customEncoderQueueSize++;
// We clone the sample so it cannot be closed on us from the outside before it reaches the encoder
const clonedSample = sampleToEncode.clone();
const promise = this.customEncoderCallSerializer
.call(() => this.customEncoder!.encode(clonedSample, finalEncodeOptions))
.then(() => this.customEncoderQueueSize--)
.catch((error: Error) => this.error ??= error)
.finally(() => {
clonedSample.close();
});
if (this.customEncoderQueueSize >= 4) {
await promise;
}
} else {
assert(this.encoder);
const videoFrame = sampleToEncode.toVideoFrame();
const preciseTimingIndex = binarySearchLessOrEqual(
this.preciseTimings,
videoFrame.timestamp,
x => x.microsecondTimestamp,
);
const existingEntry = preciseTimingIndex !== -1
? this.preciseTimings[preciseTimingIndex]
: null;
if (existingEntry && existingEntry.microsecondTimestamp === videoFrame.timestamp) {
if (existingEntry.timestamp !== sampleToEncode.timestamp) {
// Mapping isn't unique, can't use the timestamp
existingEntry.timestampIsValid = false;
}
if (existingEntry.duration !== sampleToEncode.duration) {
// Mapping isn't unique, can't use the duration
existingEntry.durationIsValid = false;
}
} else {
this.preciseTimings.splice(preciseTimingIndex + 1, 0, {
microsecondTimestamp: videoFrame.timestamp,
timestamp: sampleToEncode.timestamp,
duration: sampleToEncode.duration,
timestampIsValid: true,
durationIsValid: true,
});
// Make sure it doesn't grow indefinitely
if (this.preciseTimings.length > 128) {
this.preciseTimings.shift();
}
}
if (!this.alphaEncoder) {
// No alpha encoder, simple case
this.encoder.encode(videoFrame, finalEncodeOptions);
videoFrame.close();
} else {
// We're expected to encode alpha as well
const frameDefinitelyHasNoAlpha = !!videoFrame.format && !videoFrame.format.includes('A');
if (frameDefinitelyHasNoAlpha || this.splitterCreationFailed) {
this.alphaFrameQueue.push(null);
this.encoder.encode(videoFrame, finalEncodeOptions);
videoFrame.close();
} else {
const width = videoFrame.displayWidth;
const height = videoFrame.displayHeight;
if (!this.splitter) {
try {
this.splitter = new ColorAlphaSplitter(width, height);
} catch (error) {
console.error('Due to an error, only color data will be encoded.', error);
this.splitterCreationFailed = true;
this.alphaFrameQueue.push(null);
this.encoder.encode(videoFrame, finalEncodeOptions);
videoFrame.close();
}
}
if (this.splitter) {
const colorFrame = this.splitter.extractColor(videoFrame);
const alphaFrame = this.splitter.extractAlpha(videoFrame);
this.alphaFrameQueue.push(alphaFrame);
this.encoder.encode(colorFrame, finalEncodeOptions);
colorFrame.close();
videoFrame.close();
}
}
}
// We need to do this after sending the frame to the encoder as the frame otherwise might be closed
if (this.encoder.encodeQueueSize >= 4) {
await new Promise(resolve =>
this.encoder!.addEventListener('dequeue', resolve, { once: true }),
);
}
}
await this.muxer!.mutex.currentPromise; // Allow the writer to apply backpressure
}
} finally {
for (const sample of samplesToEncode) {
if (sample !== videoSample) {
sample.close();
}
}
}
}
/** Repeats the last frame rate sample to fill the gap up to the given timestamp. */
private async padFrameRate(until: number, encodeOptions?: VideoEncoderEncodeOptions) {
const frameRate = this.encodingConfig.transform!.frameRate!;
assert(this.frameRateLastSample);
const frameDifference = Math.round((until - this.frameRateLastTimestamp!) * frameRate);
for (let i = 1; i < frameDifference; i++) {
const sample = this.frameRateLastSample.clone();
sample.setTimestamp(this.frameRateLastTimestamp! + i / frameRate);
sample.setDuration(1 / frameRate);
await this.processAndEncode(sample, encodeOptions);
sample.close();
}
}
private ensureEncoder(videoSample: VideoSample) {
this.ensureEncoderPromise = (async () => {
const encoderConfig = buildVideoEncoderConfig({
...this.encodingConfig,
width: videoSample.codedWidth,
height: videoSample.codedHeight,
squarePixelWidth: videoSample.squarePixelWidth,
squarePixelHeight: videoSample.squarePixelHeight,
framerate: this.source._connectedTrack?.metadata.frameRate,
});
this.encodingConfig.onEncoderConfig?.(encoderConfig);
const MatchingCustomEncoder = customVideoEncoders.find(x => x.supports(
this.encodingConfig.codec,
encoderConfig,
));
if (MatchingCustomEncoder) {
// @ts-expect-error "Can't create instance of abstract class 🤓"
this.customEncoder = new MatchingCustomEncoder() as CustomVideoEncoder;
// @ts-expect-error It's technically readonly
this.customEncoder.codec = this.encodingConfig.codec;
// @ts-expect-error It's technically readonly
this.customEncoder.config = encoderConfig;
// @ts-expect-error It's technically readonly
this.customEncoder.onPacket = (packet, meta) => {
if (!(packet instanceof EncodedPacket)) {
throw new TypeError('The first argument passed to onPacket must be an EncodedPacket.');
}
if (meta !== undefined && (!meta || typeof meta !== 'object')) {
throw new TypeError('The second argument passed to onPacket must be an object or undefined.');
}
maybeEnsureIsKeyPacket(this.source._connectedTrack!, packet);
this.encodingConfig.onEncodedPacket?.(packet, meta);
void this.muxer!.addEncodedVideoPacket(this.source._connectedTrack!, packet, meta)
.catch((error) => {
this.error ??= error;
});
};
await this.customEncoder.init();
} else {
if (typeof VideoEncoder === 'undefined') {
throw new Error('VideoEncoder is not supported by this browser.');
}
encoderConfig.alpha = 'discard'; // Since we handle alpha ourselves
if (this.encodingConfig.alpha === 'keep') {
// Encoding alpha requires using two parallel encoders, so we need to make sure they stay in sync
// and that neither of them drops frames. Setting latencyMode to 'quality' achieves this, because
// "User Agents MUST not drop frames to achieve the target bitrate and/or framerate."
encoderConfig.latencyMode = 'quality';
}
const hasOddDimension = encoderConfig.width % 2 === 1 || encoderConfig.height % 2 === 1;
if (
hasOddDimension
&& (this.encodingConfig.codec === 'avc' || this.encodingConfig.codec === 'hevc')
) {
// Throw a special error for this case as it gets hit often
throw new Error(
`The dimensions ${encoderConfig.width}x${encoderConfig.height} are not supported for codec`
+ ` '${this.encodingConfig.codec}'; both width and height must be even numbers. Make sure to`
+ ` round your dimensions to the nearest even number.`,
);
}
const support = await VideoEncoder.isConfigSupported(encoderConfig);
if (!support.supported) {
throw new Error(
`This specific encoder configuration (${encoderConfig.codec}, ${encoderConfig.bitrate} bps,`
+ ` ${encoderConfig.width}x${encoderConfig.height}, hardware acceleration:`
+ ` ${encoderConfig.hardwareAcceleration ?? 'no-preference'}) is not supported by this browser.`
+ ` Consider using another codec or changing your video parameters.`,
);
}
/** Queue of color chunks waiting for their alpha counterpart. */
const colorChunkQueue: {
chunk: EncodedVideoChunk;
meta: EncodedVideoChunkMetadata | undefined;
}[] = [];
/** Each value is the number of encoded alpha chunks at which a null alpha chunk should be added. */
const nullAlphaChunkQueue: number[] = [];
let encodedAlphaChunkCount = 0;
let alphaEncoderQueue = 0;
const addPacket = (
colorChunk: EncodedVideoChunk,
alphaChunk: EncodedVideoChunk | null,
meta: EncodedVideoChunkMetadata | undefined,
) => {
const sideData: EncodedPacketSideData = {};
if (alphaChunk) {
const alphaData = new Uint8Array(alphaChunk.byteLength);
alphaChunk.copyTo(alphaData);
sideData.alpha = alphaData;
}
let packet = EncodedPacket.fromEncodedChunk(colorChunk, sideData);
const preciseTimingIndex = binarySearchLessOrEqual(
this.preciseTimings,
colorChunk.timestamp,
x => x.microsecondTimestamp,
);
const entry = preciseTimingIndex !== -1
? this.preciseTimings[preciseTimingIndex]
: null;
// If there's a relevant timing entry, refine the packet's timing data to get better accuracy than
// microseconds
if (entry && entry.microsecondTimestamp === colorChunk.timestamp) {
packet = packet.clone({
timestamp: entry.timestampIsValid ? entry.timestamp : undefined,
duration: entry.durationIsValid ? entry.duration : undefined,
});
}
maybeEnsureIsKeyPacket(this.source._connectedTrack!, packet);
this.encodingConfig.onEncodedPacket?.(packet, meta);
void this.muxer!.addEncodedVideoPacket(this.source._connectedTrack!, packet, meta)
.catch((error) => {
this.error ??= error;
});
};
const stack = new Error('Encoding error').stack;
this.encoder = new VideoEncoder({
output: (chunk, meta) => {
if (!this.alphaEncoder) {
// We're done
addPacket(chunk, null, meta);
return;
}
const alphaFrame = this.alphaFrameQueue.shift();
assert(alphaFrame !== undefined);
if (alphaFrame) {
this.alphaEncoder.encode(alphaFrame, {
// Crucial: The alpha frame is forced to be a key frame whenever the color frame
// also is. Without this, playback can glitch and even crash in some browsers.
// This is the reason why the two encoders are wired in series and not in parallel.
keyFrame: chunk.type === 'key',
});
alphaEncoderQueue++;
alphaFrame.close();
colorChunkQueue.push({ chunk, meta });
} else {
// There was no alpha component for this frame
if (alphaEncoderQueue === 0) {
// No pending alpha encodes either, so we're done
addPacket(chunk, null, meta);
} else {
// There are still alpha encodes pending, so we can't add the packet immediately since
// we'd end up with out-of-order packets. Instead, let's queue a null alpha chunk to be
// added in the future, after the current encoder workload has completed:
nullAlphaChunkQueue.push(encodedAlphaChunkCount + alphaEncoderQueue);
colorChunkQueue.push({ chunk, meta });
}
}
},
error: (error) => {
error.stack = stack; // Provide a more useful stack trace, the default one sucks
this.error ??= error;
},
});
this.encoder.configure(encoderConfig);
if (this.encodingConfig.alpha === 'keep') {
const stack = new Error('Encoding error').stack;
// We need to encode alpha as well, which we do with a separate encoder
this.alphaEncoder = new VideoEncoder({
// We ignore the alpha chunk's metadata
// eslint-disable-next-line @typescript-eslint/no-unused-vars
output: (chunk, meta) => {
alphaEncoderQueue--;
// There has to be a color chunk because the encoders are wired in series
const colorChunk = colorChunkQueue.shift();
assert(colorChunk !== undefined);
addPacket(colorChunk.chunk, chunk, colorChunk.meta);
// See if there are any null alpha chunks queued up
encodedAlphaChunkCount++;
while (
nullAlphaChunkQueue.length > 0
&& nullAlphaChunkQueue[0] === encodedAlphaChunkCount
) {
nullAlphaChunkQueue.shift();
const colorChunk = colorChunkQueue.shift();
assert(colorChunk !== undefined);
addPacket(colorChunk.chunk, null, colorChunk.meta);
}
},
error: (error) => {
error.stack = stack; // Provide a more useful stack trace
this.error ??= error;
},
});
this.alphaEncoder.configure(encoderConfig);
}
}
assert(this.source._connectedTrack);
this.muxer = this.source._connectedTrack.output._muxer;
this.encoderInitialized = true;
})();
}
async flushAndClose(forceClose: boolean) {
if (!forceClose) {
this.checkForEncoderError();
}
// Final frame rate padding: fill remaining frames up to the last sample's original end timestamp
if (!forceClose && this.frameRateLastSample) {
const frameRate = this.encodingConfig.transform!.frameRate!;
const alignedEnd = floorToDivisor(this.frameRateLastEndTimestamp!, frameRate);
await this.padFrameRate(alignedEnd);
}
this.frameRateLastSample?.close();
this.frameRateLastSample = null;
if (this.customEncoder) {
if (!forceClose) {
void this.customEncoderCallSerializer.call(() => this.customEncoder!.flush());
}
await this.customEncoderCallSerializer.call(() => this.customEncoder!.close());
} else if (this.encoder) {
if (!forceClose) {
// These are wired in series, therefore they must also be flushed in series
await this.encoder.flush();
await this.alphaEncoder?.flush();
}
if (this.encoder.state !== 'closed') {
this.encoder.close();
}
if (this.alphaEncoder && this.alphaEncoder.state !== 'closed') {
this.alphaEncoder.close();
}
this.alphaFrameQueue.forEach(x => x?.close());
this.splitter?.close();
}
if (!forceClose) {
this.checkForEncoderError();
}
}
getQueueSize() {
if (this.customEncoder) {
return this.customEncoderQueueSize;
} else {
// Because the color and alpha encoders are wired in series, there's no need to also include the alpha
// encoder's queue size here
return this.encoder?.encodeQueueSize ?? 0;
}
}
checkForEncoderError() {
if (this.error) {
throw this.error;
}
}
}
/** Utility class for splitting a composite frame into separate color and alpha components. */
class ColorAlphaSplitter {
canvas: OffscreenCanvas | HTMLCanvasElement;
private gl: WebGL2RenderingContext;
private colorProgram: WebGLProgram;
private alphaProgram: WebGLProgram;
private vao: WebGLVertexArrayObject;
private sourceTexture: WebGLTexture;
private lastFrame: VideoFrame | null = null;
private alphaResolutionLocation: WebGLUniformLocation;
constructor(initialWidth: number, initialHeight: number) {
if (typeof OffscreenCanvas !== 'undefined') {
this.canvas = new OffscreenCanvas(initialWidth, initialHeight);
} else {
this.canvas = document.createElement('canvas');
this.canvas.width = initialWidth;
this.canvas.height = initialHeight;
}
const gl = this.canvas.getContext('webgl2', {
alpha: true, // Needed due to the YUV thing we do for alpha
}) as unknown as WebGL2RenderingContext | null; // Casting because of some TypeScript weirdness
if (!gl) {
throw new Error('Couldn\'t acquire WebGL 2 context.');
}
this.gl = gl;
this.colorProgram = this.createColorProgram();
this.alphaProgram = this.createAlphaProgram();
this.vao = this.createVAO();
this.sourceTexture = this.createTexture();
this.alphaResolutionLocation = this.gl.getUniformLocation(this.alphaProgram, 'u_resolution')!;
this.gl.useProgram(this.colorProgram);
this.gl.uniform1i(this.gl.getUniformLocation(this.colorProgram, 'u_sourceTexture'), 0);
this.gl.useProgram(this.alphaProgram);
this.gl.uniform1i(this.gl.getUniformLocation(this.alphaProgram, 'u_sourceTexture'), 0);
}
private createVertexShader(): WebGLShader {
return this.createShader(this.gl.VERTEX_SHADER, `#version 300 es
in vec2 a_position;
in vec2 a_texCoord;
out vec2 v_texCoord;
void main() {
gl_Position = vec4(a_position, 0.0, 1.0);
v_texCoord = a_texCoord;
}
`);
}
private createColorProgram(): WebGLProgram {
const vertexShader = this.createVertexShader();
// This shader is simple, simply copy the color information while setting alpha to 1
const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, `#version 300 es
precision highp float;
uniform sampler2D u_sourceTexture;
in vec2 v_texCoord;
out vec4 fragColor;
void main() {
vec4 source = texture(u_sourceTexture, v_texCoord);
fragColor = vec4(source.rgb, 1.0);
}
`);
const program = this.gl.createProgram();
this.gl.attachShader(program, vertexShader);
this.gl.attachShader(program, fragmentShader);
this.gl.linkProgram(program);
return program;
}
private createAlphaProgram(): WebGLProgram {
const vertexShader = this.createVertexShader();
// This shader's more complex. The main reason is that this shader writes data in I420 (yuv420) pixel format
// instead of regular RGBA. In other words, we use the shader to write out I420 data into an RGBA canvas, which
// we then later read out with JavaScript. The reason being that browsers weirdly encode canvases and mess up
// the color spaces, and the only way to have full control over the color space is by outputting YUV data
// directly (avoiding the RGB conversion). Doing this conversion in JS is painfully slow, so let's utlize the
// GPU since we're already calling it anyway.
const fragmentShader = this.createShader(this.gl.FRAGMENT_SHADER, `#version 300 es
precision highp float;
uniform sampler2D u_sourceTexture;
uniform vec2 u_resolution; // The width and height of the canvas
in vec2 v_texCoord;
out vec4 fragColor;
// This function determines the value for a single byte in the YUV stream
float getByteValue(float byteOffset) {
float width = u_resolution.x;
float height = u_resolution.y;
float yPlaneSize = width * height;
if (byteOffset < yPlaneSize) {
// This byte is in the luma plane. Find the corresponding pixel coordinates to sample from
float y = floor(byteOffset / width);
float x = mod(byteOffset, width);
// Add 0.5 to sample the center of the texel
vec2 sampleCoord = (vec2(x, y) + 0.5) / u_resolution;
// The luma value is the alpha from the source texture
return texture(u_sourceTexture, sampleCoord).a;
} else {
// Write a fixed value for chroma and beyond
return 128.0 / 255.0;
}
}
void main() {
// Each fragment writes 4 bytes (R, G, B, A)
float pixelIndex = floor(gl_FragCoord.y) * u_resolution.x + floor(gl_FragCoord.x);
float baseByteOffset = pixelIndex * 4.0;
vec4 result;
for (int i = 0; i < 4; i++) {
float currentByteOffset = baseByteOffset + float(i);
result[i] = getByteValue(currentByteOffset);
}
fragColor = result;
}
`);
const program = this.gl.createProgram();
this.gl.attachShader(program, vertexShader);
this.gl.attachShader(program, fragmentShader);
this.gl.linkProgram(program);
return program;
}
private createShader(type: number, source: string): WebGLShader {
const shader = this.gl.createShader(type)!;
this.gl.shaderSource(shader, source);
this.gl.compileShader(shader);
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
console.error('Shader compile error:', this.gl.getShaderInfoLog(shader));
}
return shader;
}
private createVAO(): WebGLVertexArrayObject {
const vao = this.gl.createVertexArray();
this.gl.bindVertexArray(vao);
const vertices = new Float32Array([
-1, -1, 0, 1,
1, -1, 1, 1,
-1, 1, 0, 0,
1, 1, 1, 0,
]);
const buffer = this.gl.createBuffer();
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, buffer);
this.gl.bufferData(this.gl.ARRAY_BUFFER, vertices, this.gl.STATIC_DRAW);
const positionLocation = this.gl.getAttribLocation(this.colorProgram, 'a_position');
const texCoordLocation = this.gl.getAttribLocation(this.colorProgram, 'a_texCoord');
this.gl.enableVertexAttribArray(positionLocation);
this.gl.vertexAttribPointer(positionLocation, 2, this.gl.FLOAT, false, 16, 0);
this.gl.enableVertexAttribArray(texCoordLocation);
this.gl.vertexAttribPointer(texCoordLocation, 2, this.gl.FLOAT, false, 16, 8);
return vao;
}
private createTexture(): WebGLTexture {
const texture = this.gl.createTexture();
this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
return texture;
}
private updateTexture(sourceFrame: VideoFrame): void {
if (this.lastFrame === sourceFrame) {
return;
}
if (sourceFrame.displayWidth !== this.canvas.width || sourceFrame.displayHeight !== this.canvas.height) {
this.canvas.width = sourceFrame.displayWidth;
this.canvas.height = sourceFrame.displayHeight;
}
this.gl.activeTexture(this.gl.TEXTURE0);
this.gl.bindTexture(this.gl.TEXTURE_2D, this.sourceTexture);
this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, sourceFrame);
this.lastFrame = sourceFrame;
}
extractColor(sourceFrame: VideoFrame) {
this.updateTexture(sourceFrame);
this.gl.useProgram(this.colorProgram);
this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
this.gl.bindVertexArray(this.vao);
this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
return new VideoFrame(this.canvas, {
timestamp: sourceFrame.timestamp,
duration: sourceFrame.duration ?? undefined,
alpha: 'discard',
});
}
extractAlpha(sourceFrame: VideoFrame) {
this.updateTexture(sourceFrame);
this.gl.useProgram(this.alphaProgram);
this.gl.uniform2f(this.alphaResolutionLocation, this.canvas.width, this.canvas.height);
this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
this.gl.bindVertexArray(this.vao);
this.gl.drawArrays(this.gl.TRIANGLE_STRIP, 0, 4);
const { width, height } = this.canvas;
const chromaSamples = Math.ceil(width / 2) * Math.ceil(height / 2);
const yuvSize = width * height + chromaSamples * 2;
const requiredHeight = Math.ceil(yuvSize / (width * 4));
let yuv = new Uint8Array(4 * width * requiredHeight);
this.gl.readPixels(0, 0, width, requiredHeight, this.gl.RGBA, this.gl.UNSIGNED_BYTE, yuv);
yuv = yuv.subarray(0, yuvSize);
assert(yuv[width * height] === 128); // Where chroma data starts
assert(yuv[yuv.length - 1] === 128); // Assert the YUV data has been fully written
// Defining this separately because TypeScript doesn't know `transfer` and I can't be bothered to do declaration
// merging right now
const init = {
format: 'I420' as const,
codedWidth: width,
codedHeight: height,
timestamp: sourceFrame.timestamp,
duration: sourceFrame.duration ?? undefined,
transfer: [yuv.buffer],
};
return new VideoFrame(yuv, init);
}
close() {
this.gl.getExtension('WEBGL_lose_context')?.loseContext();
this.gl = null as unknown as WebGL2RenderingContext;
}
}
/**
* This source can be used to add raw, unencoded video samples (frames) to an output video track. These frames will
* automatically be encoded and then piped into the output.
* @group Media sources
* @public
*/
export class VideoSampleSource extends VideoSource {
/** @internal */
private _encoder: VideoEncoderWrapper;
/**
* Creates a new {@link VideoSampleSource} whose samples are encoded according to the specified
* {@link VideoEncodingConfig}.
*/
constructor(encodingConfig: VideoEncodingConfig) {
validateVideoEncodingConfig(encodingConfig);
super(encodingConfig.codec);
this._encoder = new VideoEncoderWrapper(this, encodingConfig);
}
/**
* Encodes a video sample (frame) and then adds it to the output.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(videoSample: VideoSample, encodeOptions?: VideoEncoderEncodeOptions) {
if (!(videoSample instanceof VideoSample)) {
throw new TypeError('videoSample must be a VideoSample.');
}
return this._encoder.add(videoSample, false, encodeOptions);
}
/** @internal */
override _flushAndClose(forceClose: boolean) {
return this._encoder.flushAndClose(forceClose);
}
}
/**
* This source can be used to add video frames to the output track from a fixed canvas element. Since canvases are often
* used for rendering, this source provides a convenient wrapper around {@link VideoSampleSource}.
* @group Media sources
* @public
*/
export class CanvasSource extends VideoSource {
/** @internal */
private _encoder: VideoEncoderWrapper;
/** @internal */
private _canvas: HTMLCanvasElement | OffscreenCanvas;
/**
* Creates a new {@link CanvasSource} from a canvas element or `OffscreenCanvas` whose samples are encoded
* according to the specified {@link VideoEncodingConfig}.
*/
constructor(canvas: HTMLCanvasElement | OffscreenCanvas, encodingConfig: VideoEncodingConfig) {
if (
!(typeof HTMLCanvasElement !== 'undefined' && canvas instanceof HTMLCanvasElement)
&& !(typeof OffscreenCanvas !== 'undefined' && canvas instanceof OffscreenCanvas)
) {
throw new TypeError('canvas must be an HTMLCanvasElement or OffscreenCanvas.');
}
validateVideoEncodingConfig(encodingConfig);
super(encodingConfig.codec);
this._encoder = new VideoEncoderWrapper(this, encodingConfig);
this._canvas = canvas;
}
/**
* Captures the current canvas state as a video sample (frame), encodes it and adds it to the output.
*
* @param timestamp - The timestamp of the sample, in seconds.
* @param duration - The duration of the sample, in seconds.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(timestamp: number, duration = 0, encodeOptions?: VideoEncoderEncodeOptions) {
if (!Number.isFinite(timestamp) || timestamp < 0) {
throw new TypeError('timestamp must be a non-negative number.');
}
if (!Number.isFinite(duration) || duration < 0) {
throw new TypeError('duration must be a non-negative number.');
}
const sample = new VideoSample(this._canvas, { timestamp, duration });
return this._encoder.add(sample, true, encodeOptions);
}
/** @internal */
override _flushAndClose(forceClose: boolean) {
return this._encoder.flushAndClose(forceClose);
}
}
/**
* Options for MediaStreamVideoTrackSource.
* @group Media sources
* @public
*/
export type MediaStreamVideoTrackSourceOptions = {
/**
* The frame rate at which the underlying video track is sampled. Defaults to the frame rate specified in the
* track's [`MediaTrackSettings`](https://developer.mozilla.org/en-US/docs/Web/API/MediaTrackSettings). Set to
* `null` to only add a frame whenever the underlying track pushes one - this minimizes frame count but can
* lead to wildly irregular FPS.
*/
frameRate?: number | null;
};
/**
* Video source that encodes the frames of a
* [`MediaStreamVideoTrack`](https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamTrack) and pipes them into the
* output. This is useful for capturing live or real-time data such as webcams or screen captures. Frames will
* automatically start being captured once the connected {@link Output} is started, and will keep being captured until
* the {@link Output} is finalized or this source is closed.
* @group Media sources
* @public
*/
export class MediaStreamVideoTrackSource extends VideoSource {
/** @internal */
private _options: MediaStreamVideoTrackSourceOptions;
/** @internal */
private _encoder: VideoEncoderWrapper;
/** @internal */
private _abortController: AbortController | null = null;
/** @internal */
private _track: MediaStreamVideoTrack;
/** @internal */
private _workerTrackId: number | null = null;
/** @internal */
private _workerListener: ((event: MessageEvent) => void) | null = null;
/** @internal */
private _promiseWithResolvers = promiseWithResolvers();
/** @internal */
private _errorPromiseAccessed = false;
/** @internal */
private _paused = false;
/** @internal */
private _lastVideoFrame: VideoFrame | null = null;
/** @internal */
private _timerHandle: UnthrottledTimerHandle | null = null;
/** @internal */
private _videoElement: HTMLVideoElement | null = null;
/** A promise that rejects upon any error within this source. This promise never resolves. */
get errorPromise() {
this._errorPromiseAccessed = true;
return this._promiseWithResolvers.promise;
}
/** Whether this source is currently paused as a result of calling `.pause()`. */
get paused() {
return this._paused;
}
/**
* Creates a new {@link MediaStreamVideoTrackSource} from a
* [`MediaStreamVideoTrack`](https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamTrack), which will pull
* video samples from the stream in real time and encode them according to {@link VideoEncodingConfig}.
*/
constructor(
track: MediaStreamVideoTrack,
encodingConfig: VideoEncodingConfig,
options: MediaStreamVideoTrackSourceOptions = {},
) {
if (!(track instanceof MediaStreamTrack) || track.kind !== 'video') {
throw new TypeError('track must be a video MediaStreamTrack.');
}
validateVideoEncodingConfig(encodingConfig);
if (typeof options !== 'object' || !options) {
throw new TypeError('options must be an object.');
}
if (options.frameRate != null && (typeof options.frameRate !== 'number' || options.frameRate <= 0)) {
throw new TypeError('options.frameRate, when provided, must be either a positive number or null.');
}
encodingConfig = {
...encodingConfig,
latencyMode: 'realtime',
};
super(encodingConfig.codec);
this._options = options;
this._encoder = new VideoEncoderWrapper(this, encodingConfig);
this._track = track;
}
/** @internal */
override async _start() {
if (!this._errorPromiseAccessed) {
console.warn(
'Make sure not to ignore the `errorPromise` field on MediaStreamVideoTrackSource, so that any internal'
+ ' errors get bubbled up properly.',
);
}
const frameRate = this._options.frameRate !== undefined
? this._options.frameRate
: (this._track.getSettings().frameRate ?? null);
this._abortController = new AbortController();
let firstVideoFrameTimestamp: number | null = null;
let lastFrameTime: number | null = null;
let frameCount = 0;
let errored = false;
let lastSampleTimestamp: number | null = null;
let pauseOffset = 0;
const tick = () => {
assert(frameRate !== null);
if (!this._lastVideoFrame) {
return;
}
assert(lastFrameTime !== null);
assert(firstVideoFrameTimestamp !== null);
const now = performance.now();
// Add as many frames as warranted by the elapsed time.
// > instead of >= intentionally because tick() is called before the _lastVideoFrame is changed
while (now - lastFrameTime > 1000 / frameRate) {
lastFrameTime += 1000 / frameRate;
const timestamp = firstVideoFrameTimestamp + frameCount / frameRate;
const frame = new VideoFrame(this._videoElement ?? this._lastVideoFrame, {
timestamp: 1e6 * timestamp,
duration: 1e6 / frameRate,
});
addVideoFrame(frame, now);
}
};
if (frameRate !== null) {
this._timerHandle = setIntervalUnthrottled(tick, 4); // Run it at 250 Hz
}
const onVideoFrame = (videoFrame: VideoFrame) => {
if (frameRate === null) {
addVideoFrame(videoFrame);
} else {
const now = performance.now();
if (!this._lastVideoFrame) {
addVideoFrame(videoFrame.clone(), now);
lastFrameTime = now;
this._lastVideoFrame = videoFrame;
} else {
tick();
this._lastVideoFrame?.close();
this._lastVideoFrame = videoFrame;
}
}
};
const addVideoFrame = (videoFrame: VideoFrame, now = performance.now()) => {
if (errored) {
videoFrame.close();
return;
}
frameCount++;
const currentTimestamp = videoFrame.timestamp / 1e6;
if (this._paused) {
const frameSeen = firstVideoFrameTimestamp !== null;
if (frameSeen) {
if (lastSampleTimestamp !== null) {
// In addition to dropping this frame, let's also keep track of the time we have lost due to the
// pause. Doing it like this instead of simply keeping track of the paused time is better since
// it retains the frame rate of the underlying source.
const timeDelta = currentTimestamp - lastSampleTimestamp;
// We modify this field instead of _timestampOffset since we still might have data in flight
// in the encoder, with which we don't want to mess.
pauseOffset -= timeDelta;
}
lastSampleTimestamp = currentTimestamp;
}
videoFrame.close();
return;
}
if (firstVideoFrameTimestamp === null) {
firstVideoFrameTimestamp = currentTimestamp;
const muxer = this._connectedTrack!.output._muxer;
if (muxer.firstMediaStreamTimestamp === null) {
muxer.firstMediaStreamTimestamp = now / 1000;
this._timestampOffset = -firstVideoFrameTimestamp;
} else {
this._timestampOffset = (now / 1000 - muxer.firstMediaStreamTimestamp)
- firstVideoFrameTimestamp;
}
}
lastSampleTimestamp = currentTimestamp;
if (this._encoder.getQueueSize() >= 8) {
// Drop frames if the encoder is overloaded
videoFrame.close();
return;
}
const sample = new VideoSample(videoFrame, {
timestamp: currentTimestamp + pauseOffset,
});
void this._encoder.add(sample, true)
.catch((error) => {
errored = true;
this._abortController?.abort();
this._promiseWithResolvers.reject(error);
if (this._workerTrackId !== null) {
// Tell the worker to stop the track
sendMessageToMediaStreamTrackProcessorWorker({
type: 'stopTrack',
trackId: this._workerTrackId,
});
}
});
};
if (typeof MediaStreamTrackProcessor !== 'undefined') {
// We can do it here directly, perfect
const processor = new MediaStreamTrackProcessor({ track: this._track });
const consumer = new WritableStream<VideoFrame>({ write: onVideoFrame });
processor.readable.pipeTo(consumer, {
signal: this._abortController.signal,
}).catch((error) => {
// Handle AbortError silently
if (error instanceof DOMException && error.name === 'AbortError') return;
this._promiseWithResolvers.reject(error);
});
} else {
// It might still be supported in a worker, so let's check that
const supportedInWorker = await mediaStreamTrackProcessorIsSupportedInWorker();
if (supportedInWorker) {
this._workerTrackId = nextMediaStreamTrackProcessorWorkerId++;
sendMessageToMediaStreamTrackProcessorWorker({
type: 'videoTrack',
trackId: this._workerTrackId,
track: this._track,
});
this._workerListener = (event: MessageEvent) => {
const message = event.data as MediaStreamTrackProcessorWorkerMessage;
if (message.type === 'videoFrame' && message.trackId === this._workerTrackId) {
onVideoFrame(message.videoFrame);
} else if (message.type === 'error' && message.trackId === this._workerTrackId) {
this._promiseWithResolvers.reject(message.error);
}
};
mediaStreamTrackProcessorWorker!.addEventListener('message', this._workerListener);
} else if (frameRate !== null) {
// No MediaStreamTrackProcessor support at all (e.g. Firefox), but we have a frame rate, so we can
// manually sample from a hidden <video> element instead.
const video = document.createElement('video');
video.style.position = 'fixed';
video.style.left = '-10000px';
video.style.top = '-10000px';
video.style.width = '1px';
video.style.height = '1px';
video.style.opacity = '0';
video.style.pointerEvents = 'none';
video.muted = true;
video.srcObject = new MediaStream([this._track]);
document.body.appendChild(video);
this._videoElement = video;
video.addEventListener('loadeddata', () => {
if (errored || !this._videoElement) {
return;
}
// This will be the first frame
const frame = new VideoFrame(video, {
timestamp: 1000 * performance.now(),
});
onVideoFrame(frame);
frame.close();
}, { once: true });
void video.play().catch((error) => {
errored = true;
this._promiseWithResolvers.reject(error);
});
} else {
throw new Error(
'When no explicit frame rate is set, MediaStreamTrackProcessor is required; but it\'s not supported'
+ ' by this browser.',
);
}
}
}
/**
* Pauses the capture of video frames - any video frames emitted by the underlying media stream will be ignored
* while paused. This does *not* close the underlying `MediaStreamVideoTrack`, it just ignores its output.
*/
pause() {
this._paused = true;
}
/** Resumes the capture of video frames after being paused. */
resume() {
this._paused = false;
}
/** @internal */
override async _flushAndClose(forceClose: boolean) {
if (this._abortController) {
this._abortController.abort();
this._abortController = null;
}
if (this._timerHandle) {
clearIntervalUnthrottled(this._timerHandle);
}
this._lastVideoFrame?.close();
if (this._videoElement) {
this._videoElement.srcObject = null;
this._videoElement.remove();
this._videoElement = null;
}
if (this._workerTrackId !== null) {
assert(this._workerListener);
sendMessageToMediaStreamTrackProcessorWorker({
type: 'stopTrack',
trackId: this._workerTrackId,
});
// Wait for the worker to stop the track
await new Promise<void>((resolve) => {
const listener = (event: MessageEvent) => {
const message = event.data as MediaStreamTrackProcessorWorkerMessage;
if (message.type === 'trackStopped' && message.trackId === this._workerTrackId) {
assert(this._workerListener);
mediaStreamTrackProcessorWorker!.removeEventListener('message', this._workerListener);
mediaStreamTrackProcessorWorker!.removeEventListener('message', listener);
resolve();
}
};
mediaStreamTrackProcessorWorker!.addEventListener('message', listener);
});
}
await this._encoder.flushAndClose(forceClose);
}
}
/**
* Base class for audio sources - sources for audio tracks.
* @group Media sources
* @public
*/
export abstract class AudioSource extends MediaSource {
/** @internal */
override _connectedTrack: OutputAudioTrack | null = null;
/** @internal */
override readonly _codec: AudioCodec;
/** Internal constructor. */
constructor(codec: AudioCodec) {
super();
if (!AUDIO_CODECS.includes(codec)) {
throw new TypeError(`Invalid audio codec '${codec}'. Must be one of: ${AUDIO_CODECS.join(', ')}.`);
}
this._codec = codec;
}
}
/**
* The most basic audio source; can be used to directly pipe encoded packets into the output file.
* @group Media sources
* @public
*/
export class EncodedAudioPacketSource extends AudioSource {
/** Creates a new {@link EncodedAudioPacketSource} whose packets are encoded using `codec`. */
constructor(codec: AudioCodec) {
super(codec);
}
/**
* Adds an encoded packet to the output audio track. Packets must be added in *decode order*.
*
* @param meta - Additional metadata from the encoder. You should pass this for the first call, including a valid
* decoder config.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(packet: EncodedPacket, meta?: EncodedAudioChunkMetadata) {
if (!(packet instanceof EncodedPacket)) {
throw new TypeError('packet must be an EncodedPacket.');
}
if (packet.isMetadataOnly) {
throw new TypeError('Metadata-only packets cannot be added.');
}
if (meta !== undefined && (!meta || typeof meta !== 'object')) {
throw new TypeError('meta, when provided, must be an object.');
}
this._ensureValidAdd();
return this._connectedTrack!.output._muxer.addEncodedAudioPacket(this._connectedTrack!, packet, meta);
}
}
class AudioEncoderWrapper {
private ensureEncoderPromise: Promise<void> | null = null;
private encoderInitialized = false;
private encoder: AudioEncoder | null = null;
private muxer: Muxer | null = null;
private lastNumberOfChannels: number | null = null;
private lastSampleRate: number | null = null;
private isPcmEncoder = false;
private outputSampleSize: number | null = null;
private writeOutputValue: ((view: DataView, byteOffset: number, value: number) => void) | null = null;
private customEncoder: CustomAudioEncoder | null = null;
private customEncoderCallSerializer = new CallSerializer();
private customEncoderQueueSize = 0;
private lastEndSampleIndex: number | null = null;
/**
* Encoders typically throw their errors "out of band", meaning asynchronously in some other execution context.
* However, we want to surface these errors to the user within the normal control flow, so they don't go uncaught.
* So, we keep track of the encoder error and throw it as soon as we get the chance.
*/
private error: Error | null = null;
constructor(private source: AudioSource, private encodingConfig: AudioEncodingConfig) {}
async add(audioSample: AudioSample, shouldClose: boolean) {
try {
this.checkForEncoderError();
this.source._ensureValidAdd();
// Ensure audio parameters remain constant
if (this.lastNumberOfChannels !== null && this.lastSampleRate !== null) {
if (
audioSample.numberOfChannels !== this.lastNumberOfChannels
|| audioSample.sampleRate !== this.lastSampleRate
) {
throw new Error(
`Audio parameters must remain constant. Expected ${this.lastNumberOfChannels} channels at`
+ ` ${this.lastSampleRate} Hz, got ${audioSample.numberOfChannels} channels at`
+ ` ${audioSample.sampleRate} Hz.`,
);
}
} else {
this.lastNumberOfChannels = audioSample.numberOfChannels;
this.lastSampleRate = audioSample.sampleRate;
}
if (!this.encoderInitialized) {
if (!this.ensureEncoderPromise) {
this.ensureEncoder(audioSample);
}
// No, this "if" statement is not useless. Sometimes, the above call to `ensureEncoder` might have
// synchronously completed and the encoder is already initialized. In this case, we don't need to await
// the promise anymore. This also fixes nasty async race condition bugs when multiple code paths are
// calling this method: It's important that the call that initialized the encoder go through this
// code first.
if (!this.encoderInitialized) {
await this.ensureEncoderPromise;
}
}
assert(this.encoderInitialized);
// Handle padding of gaps with silence to avoid audio drift over time, like in
// https://github.com/Vanilagy/mediabunny/issues/176
// TODO An open question is how encoders deal with the first AudioData having a non-zero timestamp, and with
// AudioDatas that have an overlapping timestamp range.
{
const startSampleIndex = Math.round(
audioSample.timestamp * audioSample.sampleRate,
);
const endSampleIndex = Math.round(
(audioSample.timestamp + audioSample.duration) * audioSample.sampleRate,
);
if (this.lastEndSampleIndex === null) {
this.lastEndSampleIndex = endSampleIndex;
} else {
const sampleDiff = startSampleIndex - this.lastEndSampleIndex;
if (sampleDiff >= 64) {
// The gap is big enough, let's add a correction sample
const fillSample = new AudioSample({
data: new Float32Array(sampleDiff * audioSample.numberOfChannels),
format: 'f32-planar',
sampleRate: audioSample.sampleRate,
numberOfChannels: audioSample.numberOfChannels,
numberOfFrames: sampleDiff,
timestamp: this.lastEndSampleIndex / audioSample.sampleRate,
});
await this.add(fillSample, true); // Recursive call
}
this.lastEndSampleIndex += audioSample.numberOfFrames;
}
}
if (this.customEncoder) {
this.customEncoderQueueSize++;
// We clone the sample so it cannot be closed on us from the outside before it reaches the encoder
const clonedSample = audioSample.clone();
const promise = this.customEncoderCallSerializer
.call(() => this.customEncoder!.encode(clonedSample))
.then(() => this.customEncoderQueueSize--)
.catch((error: Error) => this.error ??= error)
.finally(() => {
clonedSample.close();
// `audioSample` gets closed in the finally block at the end of the method
});
if (this.customEncoderQueueSize >= 4) {
await promise;
}
await this.muxer!.mutex.currentPromise; // Allow the writer to apply backpressure
} else if (this.isPcmEncoder) {
await this.doPcmEncoding(audioSample, shouldClose);
} else {
assert(this.encoder);
const audioData = audioSample.toAudioData();
this.encoder.encode(audioData);
audioData.close();
if (shouldClose) {
audioSample.close();
}
if (this.encoder.encodeQueueSize >= 4) {
await new Promise(resolve => this.encoder!.addEventListener('dequeue', resolve, { once: true }));
}
await this.muxer!.mutex.currentPromise; // Allow the writer to apply backpressure
}
} finally {
if (shouldClose) {
// Make sure it's always closed, even if there was an error
audioSample.close();
}
}
}
private async doPcmEncoding(audioSample: AudioSample, shouldClose: boolean) {
assert(this.outputSampleSize);
assert(this.writeOutputValue);
// Need to extract data from the audio data before we close it
const { numberOfChannels, numberOfFrames, sampleRate, timestamp } = audioSample;
const CHUNK_SIZE = 2048;
const outputs: {
frameCount: number;
view: DataView;
}[] = [];
// Prepare all of the output buffers, each being bounded by CHUNK_SIZE so we don't generate huge packets
for (let frame = 0; frame < numberOfFrames; frame += CHUNK_SIZE) {
const frameCount = Math.min(CHUNK_SIZE, audioSample.numberOfFrames - frame);
const outputSize = frameCount * numberOfChannels * this.outputSampleSize;
const outputBuffer = new ArrayBuffer(outputSize);
const outputView = new DataView(outputBuffer);
outputs.push({ frameCount, view: outputView });
}
const allocationSize = audioSample.allocationSize(({ planeIndex: 0, format: 'f32-planar' }));
const floats = new Float32Array(allocationSize / Float32Array.BYTES_PER_ELEMENT);
for (let i = 0; i < numberOfChannels; i++) {
audioSample.copyTo(floats, { planeIndex: i, format: 'f32-planar' });
for (let j = 0; j < outputs.length; j++) {
const { frameCount, view } = outputs[j]!;
for (let k = 0; k < frameCount; k++) {
this.writeOutputValue(
view,
(k * numberOfChannels + i) * this.outputSampleSize,
floats[j * CHUNK_SIZE + k]!,
);
}
}
}
if (shouldClose) {
audioSample.close();
}
const meta: EncodedAudioChunkMetadata = {
decoderConfig: {
codec: this.encodingConfig.codec,
numberOfChannels,
sampleRate,
},
};
for (let i = 0; i < outputs.length; i++) {
const { frameCount, view } = outputs[i]!;
const outputBuffer = view.buffer;
const startFrame = i * CHUNK_SIZE;
const packet = new EncodedPacket(
new Uint8Array(outputBuffer),
'key',
timestamp + startFrame / sampleRate,
frameCount / sampleRate,
);
this.encodingConfig.onEncodedPacket?.(packet, meta);
await this.muxer!.addEncodedAudioPacket(this.source._connectedTrack!, packet, meta); // With backpressure
}
}
private ensureEncoder(audioSample: AudioSample) {
this.ensureEncoderPromise = (async () => {
const { numberOfChannels, sampleRate } = audioSample;
const encoderConfig = buildAudioEncoderConfig({
numberOfChannels,
sampleRate,
...this.encodingConfig,
});
this.encodingConfig.onEncoderConfig?.(encoderConfig);
const MatchingCustomEncoder = customAudioEncoders.find(x => x.supports(
this.encodingConfig.codec,
encoderConfig,
));
if (MatchingCustomEncoder) {
// @ts-expect-error "Can't create instance of abstract class 🤓"
this.customEncoder = new MatchingCustomEncoder() as CustomAudioEncoder;
// @ts-expect-error It's technically readonly
this.customEncoder.codec = this.encodingConfig.codec;
// @ts-expect-error It's technically readonly
this.customEncoder.config = encoderConfig;
// @ts-expect-error It's technically readonly
this.customEncoder.onPacket = (packet, meta) => {
if (!(packet instanceof EncodedPacket)) {
throw new TypeError('The first argument passed to onPacket must be an EncodedPacket.');
}
if (meta !== undefined && (!meta || typeof meta !== 'object')) {
throw new TypeError('The second argument passed to onPacket must be an object or undefined.');
}
this.encodingConfig.onEncodedPacket?.(packet, meta);
void this.muxer!.addEncodedAudioPacket(this.source._connectedTrack!, packet, meta)
.catch((error) => {
this.error ??= error;
});
};
await this.customEncoder.init();
} else if ((PCM_AUDIO_CODECS as readonly string[]).includes(this.encodingConfig.codec)) {
this.initPcmEncoder();
} else {
if (typeof AudioEncoder === 'undefined') {
throw new Error('AudioEncoder is not supported by this browser.');
}
const support = await AudioEncoder.isConfigSupported(encoderConfig);
if (!support.supported) {
throw new Error(
`This specific encoder configuration (${encoderConfig.codec}, ${encoderConfig.bitrate} bps,`
+ ` ${encoderConfig.numberOfChannels} channels, ${encoderConfig.sampleRate} Hz) is not`
+ ` supported by this browser. Consider using another codec or changing your audio parameters.`,
);
}
const stack = new Error('Encoding error').stack;
this.encoder = new AudioEncoder({
output: (chunk, meta) => {
// WebKit emits an invalid description for AAC (https://bugs.webkit.org/show_bug.cgi?id=302253),
// which we try to detect here. If detected, we'll provide our own description instead, derived
// from the codec string and audio parameters.
if (this.encodingConfig.codec === 'aac' && meta?.decoderConfig) {
let needsDescriptionOverwrite = false;
if (!meta.decoderConfig.description || meta.decoderConfig.description.byteLength < 2) {
needsDescriptionOverwrite = true;
} else {
const audioSpecificConfig = parseAacAudioSpecificConfig(
toUint8Array(meta.decoderConfig.description),
);
needsDescriptionOverwrite = audioSpecificConfig.objectType === 0;
}
if (needsDescriptionOverwrite) {
const objectType = Number(last(encoderConfig.codec.split('.')));
meta.decoderConfig.description = buildAacAudioSpecificConfig({
objectType,
numberOfChannels: meta.decoderConfig.numberOfChannels,
sampleRate: meta.decoderConfig.sampleRate,
});
}
}
let packet = EncodedPacket.fromEncodedChunk(chunk);
// Snap the timing information to the sample rate to recover information lost in microsecond
// conversion
packet = packet.clone({
timestamp: roundToDivisor(packet.timestamp, encoderConfig.sampleRate),
duration: chunk.duration != null
? roundToDivisor(packet.duration, encoderConfig.sampleRate)
: undefined,
});
this.encodingConfig.onEncodedPacket?.(packet, meta);
void this.muxer!.addEncodedAudioPacket(this.source._connectedTrack!, packet, meta)
.catch((error) => {
this.error ??= error;
});
},
error: (error) => {
error.stack = stack; // Provide a more useful stack trace
this.error ??= error;
},
});
this.encoder.configure(encoderConfig);
}
assert(this.source._connectedTrack);
this.muxer = this.source._connectedTrack.output._muxer;
this.encoderInitialized = true;
})();
}
private initPcmEncoder() {
this.isPcmEncoder = true;
const codec = this.encodingConfig.codec as PcmAudioCodec;
const { dataType, sampleSize, littleEndian } = parsePcmCodec(codec);
this.outputSampleSize = sampleSize;
// All these functions receive a float sample as input and map it into the desired format
switch (sampleSize) {
case 1: {
if (dataType === 'unsigned') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setUint8(byteOffset, clamp((value + 1) * 127.5, 0, 255));
} else if (dataType === 'signed') {
this.writeOutputValue = (view, byteOffset, value) => {
view.setInt8(byteOffset, clamp(Math.round(value * 128), -128, 127));
};
} else if (dataType === 'ulaw') {
this.writeOutputValue = (view, byteOffset, value) => {
const int16 = clamp(Math.floor(value * 32767), -32768, 32767);
view.setUint8(byteOffset, toUlaw(int16));
};
} else if (dataType === 'alaw') {
this.writeOutputValue = (view, byteOffset, value) => {
const int16 = clamp(Math.floor(value * 32767), -32768, 32767);
view.setUint8(byteOffset, toAlaw(int16));
};
} else {
assert(false);
}
}; break;
case 2: {
if (dataType === 'unsigned') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setUint16(byteOffset, clamp((value + 1) * 32767.5, 0, 65535), littleEndian);
} else if (dataType === 'signed') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setInt16(byteOffset, clamp(Math.round(value * 32767), -32768, 32767), littleEndian);
} else {
assert(false);
}
}; break;
case 3: {
if (dataType === 'unsigned') {
this.writeOutputValue = (view, byteOffset, value) =>
setUint24(view, byteOffset, clamp((value + 1) * 8388607.5, 0, 16777215), littleEndian);
} else if (dataType === 'signed') {
this.writeOutputValue = (view, byteOffset, value) =>
setInt24(
view,
byteOffset,
clamp(Math.round(value * 8388607), -8388608, 8388607),
littleEndian,
);
} else {
assert(false);
}
}; break;
case 4: {
if (dataType === 'unsigned') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setUint32(byteOffset, clamp((value + 1) * 2147483647.5, 0, 4294967295), littleEndian);
} else if (dataType === 'signed') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setInt32(
byteOffset,
clamp(Math.round(value * 2147483647), -2147483648, 2147483647),
littleEndian,
);
} else if (dataType === 'float') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setFloat32(byteOffset, value, littleEndian);
} else {
assert(false);
}
}; break;
case 8: {
if (dataType === 'float') {
this.writeOutputValue = (view, byteOffset, value) =>
view.setFloat64(byteOffset, value, littleEndian);
} else {
assert(false);
}
}; break;
default: {
assertNever(sampleSize);
assert(false);
};
}
}
async flushAndClose(forceClose: boolean) {
if (!forceClose) this.checkForEncoderError();
if (this.customEncoder) {
if (!forceClose) {
void this.customEncoderCallSerializer.call(() => this.customEncoder!.flush());
}
await this.customEncoderCallSerializer.call(() => this.customEncoder!.close());
} else if (this.encoder) {
if (!forceClose) {
await this.encoder.flush();
}
if (this.encoder.state !== 'closed') {
this.encoder.close();
}
}
if (!forceClose) this.checkForEncoderError();
}
getQueueSize() {
if (this.customEncoder) {
return this.customEncoderQueueSize;
} else if (this.isPcmEncoder) {
return 0;
} else {
return this.encoder?.encodeQueueSize ?? 0;
}
}
checkForEncoderError() {
if (this.error) {
throw this.error;
}
}
}
/**
* This source can be used to add raw, unencoded audio samples to an output audio track. These samples will
* automatically be encoded and then piped into the output.
* @group Media sources
* @public
*/
export class AudioSampleSource extends AudioSource {
/** @internal */
private _encoder: AudioEncoderWrapper;
/**
* Creates a new {@link AudioSampleSource} whose samples are encoded according to the specified
* {@link AudioEncodingConfig}.
*/
constructor(encodingConfig: AudioEncodingConfig) {
validateAudioEncodingConfig(encodingConfig);
super(encodingConfig.codec);
this._encoder = new AudioEncoderWrapper(this, encodingConfig);
}
/**
* Encodes an audio sample and then adds it to the output.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(audioSample: AudioSample) {
if (!(audioSample instanceof AudioSample)) {
throw new TypeError('audioSample must be an AudioSample.');
}
return this._encoder.add(audioSample, false);
}
/** @internal */
override _flushAndClose(forceClose: boolean) {
return this._encoder.flushAndClose(forceClose);
}
}
/**
* This source can be used to add audio data from an AudioBuffer to the output track. This is useful when working with
* the Web Audio API.
* @group Media sources
* @public
*/
export class AudioBufferSource extends AudioSource {
/** @internal */
private _encoder: AudioEncoderWrapper;
/** @internal */
private _accumulatedTime = 0;
/**
* Creates a new {@link AudioBufferSource} whose `AudioBuffer` instances are encoded according to the specified
* {@link AudioEncodingConfig}.
*/
constructor(encodingConfig: AudioEncodingConfig) {
validateAudioEncodingConfig(encodingConfig);
super(encodingConfig.codec);
this._encoder = new AudioEncoderWrapper(this, encodingConfig);
}
/**
* Converts an AudioBuffer to audio samples, encodes them and adds them to the output. The first AudioBuffer will
* be played at timestamp 0, and any subsequent AudioBuffer will have a timestamp equal to the total duration of
* all previous AudioBuffers.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
async add(audioBuffer: AudioBuffer) {
if (!(audioBuffer instanceof AudioBuffer)) {
throw new TypeError('audioBuffer must be an AudioBuffer.');
}
const iterator = AudioSample._fromAudioBuffer(audioBuffer, this._accumulatedTime);
this._accumulatedTime += audioBuffer.duration;
for (const audioSample of iterator) {
await this._encoder.add(audioSample, true);
}
}
/** @internal */
override _flushAndClose(forceClose: boolean) {
return this._encoder.flushAndClose(forceClose);
}
}
/**
* Audio source that encodes the data of a
* [`MediaStreamAudioTrack`](https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamTrack) and pipes it into the
* output. This is useful for capturing live or real-time audio such as microphones or audio from other media elements.
* Audio will automatically start being captured once the connected {@link Output} is started, and will keep being
* captured until the {@link Output} is finalized or this source is closed.
* @group Media sources
* @public
*/
export class MediaStreamAudioTrackSource extends AudioSource {
/** @internal */
private _encoder: AudioEncoderWrapper;
/** @internal */
private _abortController: AbortController | null = null;
/** @internal */
private _track: MediaStreamAudioTrack;
/** @internal */
private _audioContext: AudioContext | null = null;
/** @internal */
private _scriptProcessorNode: ScriptProcessorNode | null = null; // Deprecated but goated
/** @internal */
private _promiseWithResolvers = promiseWithResolvers();
/** @internal */
private _errorPromiseAccessed = false;
/** @internal */
private _paused = false;
/** A promise that rejects upon any error within this source. This promise never resolves. */
get errorPromise() {
this._errorPromiseAccessed = true;
return this._promiseWithResolvers.promise;
}
/** Whether this source is currently paused as a result of calling `.pause()`. */
get paused() {
return this._paused;
}
/**
* Creates a new {@link MediaStreamAudioTrackSource} from a `MediaStreamAudioTrack`, which will pull audio samples
* from the stream in real time and encode them according to {@link AudioEncodingConfig}.
*/
constructor(track: MediaStreamAudioTrack, encodingConfig: AudioEncodingConfig) {
if (!(track instanceof MediaStreamTrack) || track.kind !== 'audio') {
throw new TypeError('track must be an audio MediaStreamTrack.');
}
validateAudioEncodingConfig(encodingConfig);
super(encodingConfig.codec);
this._encoder = new AudioEncoderWrapper(this, encodingConfig);
this._track = track;
}
/** @internal */
override async _start() {
if (!this._errorPromiseAccessed) {
console.warn(
'Make sure not to ignore the `errorPromise` field on MediaStreamAudioTrackSource, so that any internal'
+ ' errors get bubbled up properly.',
);
}
this._abortController = new AbortController();
let firstAudioDataTimestamp: number | null = null;
let errored = false;
let lastSampleTimestamp: number | null = null;
let pauseOffset = 0;
const onAudioSample = (audioSample: AudioSample) => {
if (errored) {
audioSample.close();
return;
}
const currentTimestamp = audioSample.timestamp;
if (this._paused) {
const dataSeen = firstAudioDataTimestamp !== null;
if (dataSeen) {
if (lastSampleTimestamp !== null) {
// In addition to dropping this sample, let's also keep track of the time we have lost due to
// the pause. Doing it like this instead of simply keeping track of the paused time is better
// since it retains the sample rate of the underlying source.
const timeDelta = currentTimestamp - lastSampleTimestamp;
// We modify this field instead of _timestampOffset since we still might have data in flight
// in the encoder, with which we don't want to mess.
pauseOffset -= timeDelta;
}
lastSampleTimestamp = currentTimestamp;
}
audioSample.close();
return;
}
if (firstAudioDataTimestamp === null) {
firstAudioDataTimestamp = audioSample.timestamp;
const muxer = this._connectedTrack!.output._muxer;
if (muxer.firstMediaStreamTimestamp === null) {
muxer.firstMediaStreamTimestamp = performance.now() / 1000;
this._timestampOffset = -firstAudioDataTimestamp;
} else {
this._timestampOffset = (performance.now() / 1000 - muxer.firstMediaStreamTimestamp)
- firstAudioDataTimestamp;
}
}
lastSampleTimestamp = currentTimestamp;
if (this._encoder.getQueueSize() >= 8) {
// Drop data if the encoder is overloaded
audioSample.close();
return;
}
audioSample.setTimestamp(currentTimestamp + pauseOffset);
void this._encoder.add(audioSample, true)
.catch((error) => {
errored = true;
this._abortController?.abort();
this._promiseWithResolvers.reject(error);
void this._audioContext?.suspend();
});
};
if (typeof MediaStreamTrackProcessor !== 'undefined') {
// Great, MediaStreamTrackProcessor is supported, this is the preferred way of doing things
const processor = new MediaStreamTrackProcessor({ track: this._track });
const consumer = new WritableStream<AudioData>({
write: audioData => onAudioSample(new AudioSample(audioData)),
});
processor.readable.pipeTo(consumer, {
signal: this._abortController.signal,
}).catch((error) => {
// Handle AbortError silently
if (error instanceof DOMException && error.name === 'AbortError') return;
this._promiseWithResolvers.reject(error);
});
} else {
// Let's fall back to an AudioContext approach
// eslint-disable-next-line @typescript-eslint/no-explicit-any, @typescript-eslint/no-unsafe-member-access
const AudioContext = window.AudioContext || (window as any).webkitAudioContext;
this._audioContext = new AudioContext({ sampleRate: this._track.getSettings().sampleRate });
const sourceNode = this._audioContext.createMediaStreamSource(new MediaStream([this._track]));
this._scriptProcessorNode = this._audioContext.createScriptProcessor(4096);
if (this._audioContext.state === 'suspended') {
await this._audioContext.resume();
}
sourceNode.connect(this._scriptProcessorNode);
this._scriptProcessorNode.connect(this._audioContext.destination);
let totalDuration = 0;
this._scriptProcessorNode.onaudioprocess = (event) => {
const iterator = AudioSample._fromAudioBuffer(event.inputBuffer, totalDuration);
totalDuration += event.inputBuffer.duration;
for (const audioSample of iterator) {
onAudioSample(audioSample);
}
};
}
}
/**
* Pauses the capture of audio data - any audio data emitted by the underlying media stream will be ignored
* while paused. This does *not* close the underlying `MediaStreamAudioTrack`, it just ignores its output.
*/
pause() {
this._paused = true;
}
/** Resumes the capture of audio data after being paused. */
resume() {
this._paused = false;
}
/** @internal */
override async _flushAndClose(forceClose: boolean) {
if (this._abortController) {
this._abortController.abort();
this._abortController = null;
}
if (this._audioContext) {
assert(this._scriptProcessorNode);
this._scriptProcessorNode.disconnect();
await this._audioContext.suspend();
}
await this._encoder.flushAndClose(forceClose);
}
}
// === MEDIA STREAM TRACK PROCESSOR WORKER ===
type MediaStreamTrackProcessorWorkerMessage = {
type: 'support';
supported: boolean;
} | {
type: 'videoFrame';
trackId: number;
videoFrame: VideoFrame;
} | {
type: 'trackStopped';
trackId: number;
} | {
type: 'error';
trackId: number;
error: Error;
};
type MediaStreamTrackProcessorControllerMessage = {
type: 'videoTrack';
trackId: number;
track: MediaStreamVideoTrack;
} | {
type: 'stopTrack';
trackId: number;
};
const mediaStreamTrackProcessorWorkerCode = () => {
const sendMessage = (message: MediaStreamTrackProcessorWorkerMessage, transfer?: Transferable[]) => {
if (transfer) {
self.postMessage(message, { transfer });
} else {
self.postMessage(message);
}
};
// Immediately send a message to the main thread, letting them know of the support
sendMessage({
type: 'support',
supported: typeof MediaStreamTrackProcessor !== 'undefined',
});
const abortControllers = new Map<number, AbortController>();
const activeTracks = new Map<number, MediaStreamVideoTrack>();
self.addEventListener('message', (event) => {
const message = event.data as MediaStreamTrackProcessorControllerMessage;
switch (message.type) {
case 'videoTrack': {
activeTracks.set(message.trackId, message.track);
const processor = new MediaStreamTrackProcessor({ track: message.track });
const consumer = new WritableStream<VideoFrame>({
write: (videoFrame) => {
if (!activeTracks.has(message.trackId)) {
videoFrame.close();
return;
}
// Send it to the main thread
sendMessage({
type: 'videoFrame',
trackId: message.trackId,
videoFrame,
}, [videoFrame]);
},
});
const abortController = new AbortController();
abortControllers.set(message.trackId, abortController);
processor.readable.pipeTo(consumer, {
signal: abortController.signal,
}).catch((error: Error) => {
// Handle AbortError silently
if (error instanceof DOMException && error.name === 'AbortError') return;
sendMessage({
type: 'error',
trackId: message.trackId,
error,
});
});
}; break;
case 'stopTrack': {
const abortController = abortControllers.get(message.trackId);
if (abortController) {
abortController.abort();
abortControllers.delete(message.trackId);
}
const track = activeTracks.get(message.trackId);
track?.stop();
activeTracks.delete(message.trackId);
sendMessage({
type: 'trackStopped',
trackId: message.trackId,
});
}; break;
default: assertNever(message);
}
});
};
let nextMediaStreamTrackProcessorWorkerId = 0;
let mediaStreamTrackProcessorWorker: Worker | null = null;
const initMediaStreamTrackProcessorWorker = () => {
const blob = new Blob(
[`(${mediaStreamTrackProcessorWorkerCode.toString()})()`],
{ type: 'application/javascript' },
);
const url = URL.createObjectURL(blob);
mediaStreamTrackProcessorWorker = new Worker(url);
};
let mediaStreamTrackProcessorIsSupportedInWorkerCache: boolean | null = null;
const mediaStreamTrackProcessorIsSupportedInWorker = async () => {
if (mediaStreamTrackProcessorIsSupportedInWorkerCache !== null) {
return mediaStreamTrackProcessorIsSupportedInWorkerCache;
}
if (!mediaStreamTrackProcessorWorker) {
initMediaStreamTrackProcessorWorker();
}
return new Promise<boolean>((resolve) => {
assert(mediaStreamTrackProcessorWorker);
const listener = (event: MessageEvent) => {
const message = event.data as MediaStreamTrackProcessorWorkerMessage;
if (message.type === 'support') {
mediaStreamTrackProcessorIsSupportedInWorkerCache = message.supported;
mediaStreamTrackProcessorWorker!.removeEventListener('message', listener);
resolve(message.supported);
}
};
mediaStreamTrackProcessorWorker.addEventListener('message', listener);
});
};
const sendMessageToMediaStreamTrackProcessorWorker = (
message: MediaStreamTrackProcessorControllerMessage,
transfer?: Transferable[],
) => {
assert(mediaStreamTrackProcessorWorker);
if (transfer) {
mediaStreamTrackProcessorWorker.postMessage(message, transfer);
} else {
mediaStreamTrackProcessorWorker.postMessage(message);
}
};
/**
* Base class for subtitle sources - sources for subtitle tracks.
* @group Media sources
* @public
*/
export abstract class SubtitleSource extends MediaSource {
/** @internal */
override _connectedTrack: OutputSubtitleTrack | null = null;
/** @internal */
override readonly _codec: SubtitleCodec;
/** Internal constructor. */
constructor(codec: SubtitleCodec) {
super();
if (!SUBTITLE_CODECS.includes(codec)) {
throw new TypeError(`Invalid subtitle codec '${codec}'. Must be one of: ${SUBTITLE_CODECS.join(', ')}.`);
}
this._codec = codec;
}
}
/**
* This source can be used to add subtitles from a subtitle text file.
* @group Media sources
* @public
*/
export class TextSubtitleSource extends SubtitleSource {
/** @internal */
private _parser: SubtitleParser;
/** @internal */
private _error: Error | null = null;
/** Creates a new {@link TextSubtitleSource} where added text chunks are in the specified `codec`. */
constructor(codec: SubtitleCodec) {
super(codec);
this._parser = new SubtitleParser({
codec,
output: (cue, metadata) => {
void this._connectedTrack?.output._muxer.addSubtitleCue(this._connectedTrack, cue, metadata)
.catch((error) => {
this._error ??= error;
});
},
});
}
/**
* Parses the subtitle text according to the specified codec and adds it to the output track. You don't have to
* add the entire subtitle file at once here; you can provide it in chunks.
*
* @returns A Promise that resolves once the output is ready to receive more samples. You should await this Promise
* to respect writer and encoder backpressure.
*/
add(text: string) {
if (typeof text !== 'string') {
throw new TypeError('text must be a string.');
}
this._checkForError();
this._ensureValidAdd();
this._parser.parse(text);
return this._connectedTrack!.output._muxer.mutex.currentPromise;
}
/** @internal */
_checkForError() {
if (this._error) {
throw this._error;
}
}
/** @internal */
override async _flushAndClose(forceClose: boolean) {
if (!forceClose) {
this._checkForError();
}
}
}