Add longer variant to VideoSample.draw

This commit is contained in:
Vanilagy
2025-07-15 11:49:33 +02:00
parent c5d299c4ec
commit cf0bbe896a
6 changed files with 143 additions and 14 deletions
+111 -2
View File
@@ -366,9 +366,79 @@ export class VideoSample {
context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D,
dx: number,
dy: number,
dWidth: number = this.displayWidth,
dHeight: number = this.displayHeight,
dWidth?: number,
dHeight?: number,
): void;
/**
* Draws the video sample to a 2D canvas context. Rotation metadata will be taken into account.
*
* @param sx - The x-coordinate of the top left corner of the sub-rectangle of the source image to draw into the
* destination context.
* @param sy - The y-coordinate of the top left corner of the sub-rectangle of the source image to draw into the
* destination context.
* @param sWidth - The width of the sub-rectangle of the source image to draw into the destination context.
* @param sHeight - The height of the sub-rectangle of the source image to draw into the destination context.
* @param dx - The x-coordinate in the destination canvas at which to place the top-left corner of the source image.
* @param dy - The y-coordinate in the destination canvas at which to place the top-left corner of the source image.
* @param dWidth - The width in pixels with which to draw the image in the destination canvas.
* @param dHeight - The height in pixels with which to draw the image in the destination canvas.
*/
draw(
context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D,
sx: number,
sy: number,
sWidth: number,
sHeight: number,
dx: number,
dy: number,
dWidth?: number,
dHeight?: number,
): void;
draw(
context: CanvasRenderingContext2D | OffscreenCanvasRenderingContext2D,
arg1: number,
arg2: number,
arg3?: number,
arg4?: number,
arg5?: number,
arg6?: number,
arg7?: number,
arg8?: number,
) {
let sx = 0;
let sy = 0;
let sWidth = this.displayWidth;
let sHeight = this.displayHeight;
let dx = 0;
let dy = 0;
let dWidth = this.displayWidth;
let dHeight = this.displayHeight;
if (arg5 !== undefined) {
sx = arg1!;
sy = arg2!;
sWidth = arg3!;
sHeight = arg4!;
dx = arg5;
dy = arg6!;
if (arg7 !== undefined) {
dWidth = arg7;
dHeight = arg8!;
} else {
dWidth = sWidth;
dHeight = sHeight;
}
} else {
dx = arg1;
dy = arg2;
if (arg3 !== undefined) {
dWidth = arg3;
dHeight = arg4!;
}
}
if (!(
(typeof CanvasRenderingContext2D !== 'undefined' && context instanceof CanvasRenderingContext2D)
|| (
@@ -378,6 +448,18 @@ export class VideoSample {
)) {
throw new TypeError('context must be a CanvasRenderingContext2D or OffscreenCanvasRenderingContext2D.');
}
if (!Number.isFinite(sx)) {
throw new TypeError('sx must be a number.');
}
if (!Number.isFinite(sy)) {
throw new TypeError('sy must be a number.');
}
if (!Number.isFinite(sWidth) || sWidth < 0) {
throw new TypeError('sWidth must be a non-negative number.');
}
if (!Number.isFinite(sHeight) || sHeight < 0) {
throw new TypeError('sHeight must be a non-negative number.');
}
if (!Number.isFinite(dx)) {
throw new TypeError('dx must be a number.');
}
@@ -395,6 +477,29 @@ export class VideoSample {
throw new Error('VideoSample is closed.');
}
// The provided sx,sy,sWidth,sHeight refer to the final rotated image, but that's not actually how the image is
// stored. Therefore, we must map these back onto the original, pre-rotation image.
if (this.rotation === 90) {
[sx, sy, sWidth, sHeight] = [
sy,
this.codedHeight - sx - sWidth,
sHeight,
sWidth,
];
} else if (this.rotation === 180) {
[sx, sy] = [
this.codedWidth - sx - sWidth,
this.codedHeight - sy - sHeight,
];
} else if (this.rotation === 270) {
[sx, sy, sWidth, sHeight] = [
this.codedWidth - sy - sHeight,
sx,
sHeight,
sWidth,
];
}
const source = this.toCanvasImageSource();
context.save();
@@ -412,6 +517,10 @@ export class VideoSample {
context.drawImage(
source,
sx,
sy,
sWidth,
sHeight,
-dWidth / 2,
-dHeight / 2,
dWidth,