mirror of
https://github.com/arcodange-org/mediabunny.git
synced 2026-09-27 10:53:50 +02:00
Add audio resampling, remixing and processing options to AudioEncodingConfig, small AudioResampler adjustments, add more tests
This commit is contained in:
@@ -147,7 +147,7 @@ const generateVideo = async () => {
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bitrate: QUALITY_HIGH,
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keyFrameInterval: 2,
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transform: {
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frameRate: 5,
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// frameRate: 5,
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},
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});
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output.addVideoTrack(canvasSource, { frameRate });
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@@ -167,8 +167,11 @@ const generateVideo = async () => {
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audioBufferSource = new AudioBufferSource({
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codec: audioCodec,
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bitrate: QUALITY_HIGH,
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transform: {
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},
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});
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// output.addAudioTrack(audioBufferSource);
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output.addAudioTrack(audioBufferSource);
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/*
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audioBufferSource2 = new AudioBufferSource({
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@@ -219,8 +222,8 @@ const generateVideo = async () => {
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// Let's render the audio. Ideally, the audio is rendered before the video (or concurrently to it), but for
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// simplicity, we're rendering it after we've cranked through all frames.
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const audioBuffer = await audioContext.startRendering();
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// await audioBufferSource.add(audioBuffer);
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// audioBufferSource.close();
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await audioBufferSource.add(audioBuffer);
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audioBufferSource.close();
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// await audioBufferSource2!.add(audioBuffer);
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// audioBufferSource2!.close();
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+3
-277
@@ -52,6 +52,7 @@ import { Mp4OutputFormat } from './output-format';
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import { AudioSample, clampCropRectangle, validateCropRectangle, VideoSample } from './sample';
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import { MetadataTags, validateMetadataTags } from './metadata';
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import { NullTarget } from './target';
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import { AudioResampler } from './resample';
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/**
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* The options for media file conversion.
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@@ -1611,6 +1612,8 @@ export class Conversion {
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startTime: this._startTimestamp,
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endTime: this._endTimestamp,
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onSample: async (sample) => {
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sample.setTimestamp(sample.timestamp - this._startTimestamp);
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await this._registerAudioSample(track, trackOptions, source, sample);
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sample.close();
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},
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@@ -1731,280 +1734,3 @@ class TrackSynchronizer {
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this.computeMinAndMaybeResolve();
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}
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}
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/**
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* Utility class to handle audio resampling, handling both sample rate resampling as well as channel up/downmixing.
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* The advantage over doing this manually rather than using OfflineAudioContext to do it for us is the artifact-free
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* handling of putting multiple resampled audio samples back to back, which produces flaky results using
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* OfflineAudioContext.
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*/
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export class AudioResampler {
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sourceSampleRate: number | null = null;
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targetSampleRate: number;
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sourceNumberOfChannels: number | null = null;
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targetNumberOfChannels: number;
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startTime: number;
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endTime: number;
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onSample: (sample: AudioSample) => Promise<void>;
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bufferSizeInFrames: number;
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bufferSizeInSamples: number;
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outputBuffer: Float32Array;
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/** Start frame of current buffer */
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bufferStartFrame: number;
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/** The highest index written to in the current buffer */
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maxWrittenFrame: number;
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channelMixer!: (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => number;
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tempSourceBuffer!: Float32Array;
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constructor(options: {
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targetSampleRate: number;
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targetNumberOfChannels: number;
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startTime: number;
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endTime: number;
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onSample: (sample: AudioSample) => Promise<void>;
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}) {
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this.targetSampleRate = options.targetSampleRate;
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this.targetNumberOfChannels = options.targetNumberOfChannels;
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this.startTime = options.startTime;
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this.endTime = options.endTime;
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this.onSample = options.onSample;
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this.bufferSizeInFrames = Math.floor(this.targetSampleRate * 5.0); // 5 seconds
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this.bufferSizeInSamples = this.bufferSizeInFrames * this.targetNumberOfChannels;
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this.outputBuffer = new Float32Array(this.bufferSizeInSamples);
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this.bufferStartFrame = 0;
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this.maxWrittenFrame = -1;
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}
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/**
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* Sets up the channel mixer to handle up/downmixing in the case where input and output channel counts don't match.
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*/
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doChannelMixerSetup(): void {
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assert(this.sourceNumberOfChannels !== null);
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const sourceNum = this.sourceNumberOfChannels;
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const targetNum = this.targetNumberOfChannels;
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// Logic taken from
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// https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Basic_concepts_behind_Web_Audio_API
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// Most of the mapping functions are branchless.
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if (sourceNum === 1 && targetNum === 2) {
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// Mono to Stereo: M -> L, M -> R
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
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return sourceData[sourceFrameIndex * sourceNum]!;
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};
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} else if (sourceNum === 1 && targetNum === 4) {
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// Mono to Quad: M -> L, M -> R, 0 -> SL, 0 -> SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex < 2);
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};
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} else if (sourceNum === 1 && targetNum === 6) {
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// Mono to 5.1: 0 -> L, 0 -> R, M -> C, 0 -> LFE, 0 -> SL, 0 -> SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex === 2);
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};
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} else if (sourceNum === 2 && targetNum === 1) {
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// Stereo to Mono: 0.5 * (L + R)
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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return 0.5 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!);
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};
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} else if (sourceNum === 2 && targetNum === 4) {
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// Stereo to Quad: L -> L, R -> R, 0 -> SL, 0 -> SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
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};
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} else if (sourceNum === 2 && targetNum === 6) {
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// Stereo to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, 0 -> SL, 0 -> SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
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};
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} else if (sourceNum === 4 && targetNum === 1) {
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// Quad to Mono: 0.25 * (L + R + SL + SR)
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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return 0.25 * (
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sourceData[baseIdx]! + sourceData[baseIdx + 1]!
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+ sourceData[baseIdx + 2]! + sourceData[baseIdx + 3]!
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);
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};
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} else if (sourceNum === 4 && targetNum === 2) {
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// Quad to Stereo: 0.5 * (L + SL), 0.5 * (R + SR)
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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return 0.5 * (
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sourceData[baseIdx + targetChannelIndex]!
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+ sourceData[baseIdx + targetChannelIndex + 2]!
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);
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};
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} else if (sourceNum === 4 && targetNum === 6) {
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// Quad to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, SL -> SL, SR -> SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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// It's a bit harder to do this one branchlessly
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if (targetChannelIndex < 2) return sourceData[baseIdx + targetChannelIndex]!; // L, R
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if (targetChannelIndex === 2 || targetChannelIndex === 3) return 0; // C, LFE
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return sourceData[baseIdx + targetChannelIndex - 2]!; // SL, SR
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};
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} else if (sourceNum === 6 && targetNum === 1) {
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// 5.1 to Mono: sqrt(1/2) * (L + R) + C + 0.5 * (SL + SR)
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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return Math.SQRT1_2 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!)
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+ sourceData[baseIdx + 2]!
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+ 0.5 * (sourceData[baseIdx + 4]! + sourceData[baseIdx + 5]!);
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};
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} else if (sourceNum === 6 && targetNum === 2) {
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// 5.1 to Stereo: L + sqrt(1/2) * (C + SL), R + sqrt(1/2) * (C + SR)
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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return sourceData[baseIdx + targetChannelIndex]!
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+ Math.SQRT1_2 * (sourceData[baseIdx + 2]! + sourceData[baseIdx + targetChannelIndex + 4]!);
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};
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} else if (sourceNum === 6 && targetNum === 4) {
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// 5.1 to Quad: L + sqrt(1/2) * C, R + sqrt(1/2) * C, SL, SR
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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const baseIdx = sourceFrameIndex * sourceNum;
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// It's a bit harder to do this one branchlessly
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if (targetChannelIndex < 2) {
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return sourceData[baseIdx + targetChannelIndex]! + Math.SQRT1_2 * sourceData[baseIdx + 2]!;
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}
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return sourceData[baseIdx + targetChannelIndex + 2]!; // SL, SR
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};
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} else {
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// Discrete fallback: direct mapping with zero-fill or drop
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this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
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return targetChannelIndex < sourceNum
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? sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]!
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: 0;
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};
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}
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}
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ensureTempBufferSize(requiredSamples: number): void {
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let length = this.tempSourceBuffer.length;
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while (length < requiredSamples) {
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length *= 2;
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}
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if (length !== this.tempSourceBuffer.length) {
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const newBuffer = new Float32Array(length);
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newBuffer.set(this.tempSourceBuffer);
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this.tempSourceBuffer = newBuffer;
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}
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}
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async add(audioSample: AudioSample) {
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if (this.sourceSampleRate === null) {
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// This is the first sample, so let's init the missing data. Initting the sample rate from the decoded
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// sample is more reliable than using the file's metadata, because decoders are free to emit any sample rate
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// they see fit.
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this.sourceSampleRate = audioSample.sampleRate;
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this.sourceNumberOfChannels = audioSample.numberOfChannels;
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// Pre-allocate temporary buffer for source data
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this.tempSourceBuffer = new Float32Array(this.sourceSampleRate * this.sourceNumberOfChannels);
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this.doChannelMixerSetup();
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}
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const requiredSamples = audioSample.numberOfFrames * audioSample.numberOfChannels;
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this.ensureTempBufferSize(requiredSamples);
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// Copy the audio data to the temp buffer
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const sourceDataSize = audioSample.allocationSize({ planeIndex: 0, format: 'f32' });
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const sourceView = new Float32Array(this.tempSourceBuffer.buffer, 0, sourceDataSize / 4);
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audioSample.copyTo(sourceView, { planeIndex: 0, format: 'f32' });
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const inputStartTime = audioSample.timestamp - this.startTime;
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const inputDuration = audioSample.numberOfFrames / this.sourceSampleRate;
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const inputEndTime = Math.min(inputStartTime + inputDuration, this.endTime - this.startTime);
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// Compute which output frames are affected by this sample
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const outputStartFrame = Math.floor(inputStartTime * this.targetSampleRate);
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const outputEndFrame = Math.ceil(inputEndTime * this.targetSampleRate);
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for (let outputFrame = outputStartFrame; outputFrame < outputEndFrame; outputFrame++) {
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if (outputFrame < this.bufferStartFrame) {
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continue; // Skip writes to the past
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}
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while (outputFrame >= this.bufferStartFrame + this.bufferSizeInFrames) {
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// The write is after the current buffer, so finalize it
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await this.finalizeCurrentBuffer();
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this.bufferStartFrame += this.bufferSizeInFrames;
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}
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const bufferFrameIndex = outputFrame - this.bufferStartFrame;
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assert(bufferFrameIndex < this.bufferSizeInFrames);
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const outputTime = outputFrame / this.targetSampleRate;
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const inputTime = outputTime - inputStartTime;
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const sourcePosition = inputTime * this.sourceSampleRate;
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const sourceLowerFrame = Math.floor(sourcePosition);
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const sourceUpperFrame = Math.ceil(sourcePosition);
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const fraction = sourcePosition - sourceLowerFrame;
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// Process each output channel
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for (let targetChannel = 0; targetChannel < this.targetNumberOfChannels; targetChannel++) {
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let lowerSample = 0;
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let upperSample = 0;
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if (sourceLowerFrame >= 0 && sourceLowerFrame < audioSample.numberOfFrames) {
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lowerSample = this.channelMixer(sourceView, sourceLowerFrame, targetChannel);
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}
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if (sourceUpperFrame >= 0 && sourceUpperFrame < audioSample.numberOfFrames) {
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upperSample = this.channelMixer(sourceView, sourceUpperFrame, targetChannel);
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}
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// For resampling, we do naive linear interpolation to find the in-between sample. This produces
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// suboptimal results especially for downsampling (for which a low-pass filter would first need to be
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// applied), but AudioContext doesn't do this either, so, whatever, for now.
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const outputSample = lowerSample + fraction * (upperSample - lowerSample);
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// Write to output buffer (interleaved)
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const outputIndex = bufferFrameIndex * this.targetNumberOfChannels + targetChannel;
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this.outputBuffer[outputIndex]! += outputSample; // Add in case of overlapping samples
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}
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this.maxWrittenFrame = Math.max(this.maxWrittenFrame, bufferFrameIndex);
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}
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}
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async finalizeCurrentBuffer() {
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if (this.maxWrittenFrame < 0) {
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return; // Nothing to finalize
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}
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const samplesWritten = (this.maxWrittenFrame + 1) * this.targetNumberOfChannels;
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const outputData = new Float32Array(samplesWritten);
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outputData.set(this.outputBuffer.subarray(0, samplesWritten));
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const timestampSeconds = this.bufferStartFrame / this.targetSampleRate;
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const audioSample = new AudioSample({
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format: 'f32',
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sampleRate: this.targetSampleRate,
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numberOfChannels: this.targetNumberOfChannels,
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timestamp: timestampSeconds,
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data: outputData,
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});
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await this.onSample(audioSample);
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this.outputBuffer.fill(0);
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this.maxWrittenFrame = -1;
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}
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finalize() {
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return this.finalizeCurrentBuffer();
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}
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}
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+40
-1
@@ -24,7 +24,7 @@ import {
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import { customAudioEncoders, customVideoEncoders } from './custom-coder';
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import { isFirefox, MaybePromise, Rotation } from './misc';
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import { EncodedPacket } from './packet';
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import { CropRectangle, validateCropRectangle, VideoSample } from './sample';
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import { AudioSample, CropRectangle, validateCropRectangle, VideoSample } from './sample';
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const canEncodeVideoMemo = new Map<string, Promise<boolean>>();
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const canEncodeAudioMemo = new Map<string, Promise<boolean>>();
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@@ -355,6 +355,25 @@ export type AudioEncodingConfig = {
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*/
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bitrate?: number | Quality;
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/**
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* Optional transformations to apply to the audio samples before they are passed to the encoder.
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*/
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transform?: {
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/** The desired number of output channels to up/downmix to. */
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numberOfChannels?: number;
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/** The desired output sample rate in hertz to resample to. */
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sampleRate?: number;
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/**
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* Allows for custom user-defined processing of audio samples, e.g. for applying audio effects or timestamp
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* modifications. Called for each audio sample after resampling and remixing.
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*
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* Must return an {@link AudioSample}, an array of them, or `null` for dropping the sample.
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*/
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process?: (sample: AudioSample) => MaybePromise<
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AudioSample | AudioSample[] | null
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>;
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};
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/** Called for each successfully encoded packet. Both the packet and the encoding metadata are passed. */
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onEncodedPacket?: (packet: EncodedPacket, meta: EncodedAudioChunkMetadata | undefined) => unknown;
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/**
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@@ -384,6 +403,26 @@ export const validateAudioEncodingConfig = (config: AudioEncodingConfig) => {
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) {
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throw new TypeError('config.bitrate, when provided, must be a positive integer or a quality.');
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}
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if (config.transform !== undefined) {
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if (typeof config.transform !== 'object' || !config.transform) {
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throw new TypeError('config.transform, when provided, must be an object.');
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}
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if (
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config.transform.numberOfChannels !== undefined
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&& (!Number.isInteger(config.transform.numberOfChannels) || config.transform.numberOfChannels <= 0)
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) {
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throw new TypeError('config.transform.numberOfChannels, when provided, must be a positive integer.');
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}
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if (
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config.transform.sampleRate !== undefined
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&& (!Number.isInteger(config.transform.sampleRate) || config.transform.sampleRate <= 0)
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) {
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throw new TypeError('config.transform.sampleRate, when provided, must be a positive integer.');
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}
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if (config.transform.process !== undefined && typeof config.transform.process !== 'function') {
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throw new TypeError('config.transform.process, when provided, must be a function.');
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}
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}
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if (config.onEncodedPacket !== undefined && typeof config.onEncodedPacket !== 'function') {
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throw new TypeError('config.onEncodedChunk, when provided, must be a function.');
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}
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+85
-5
@@ -59,6 +59,7 @@ import {
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validateVideoEncodingConfig,
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VideoEncodingConfig,
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} from './encode';
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import { AudioResampler } from './resample';
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/**
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* Base class for media sources. Media sources are used to add media samples to an output file.
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@@ -1778,6 +1779,8 @@ class AudioEncoderWrapper {
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private lastEndSampleIndex: number | null = null;
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private resampler: AudioResampler | null = null;
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/**
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* Encoders typically throw their errors "out of band", meaning asynchronously in some other execution context.
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* However, we want to surface these errors to the user within the normal control flow, so they don't go uncaught.
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@@ -1809,6 +1812,75 @@ class AudioEncoderWrapper {
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this.lastSampleRate = audioSample.sampleRate;
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}
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const config = this.encodingConfig;
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const needsResample = config.transform?.numberOfChannels !== undefined
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|| config.transform?.sampleRate !== undefined;
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||||
if (needsResample) {
|
||||
if (!this.resampler) {
|
||||
// Initialize the resampler on first sample
|
||||
this.resampler = new AudioResampler({
|
||||
targetNumberOfChannels: config.transform!.numberOfChannels
|
||||
?? audioSample.numberOfChannels,
|
||||
targetSampleRate: config.transform!.sampleRate
|
||||
?? audioSample.sampleRate,
|
||||
startTime: audioSample.timestamp,
|
||||
endTime: Infinity,
|
||||
onSample: async (sample) => {
|
||||
await this.processAndEncode(sample, true);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
await this.resampler.add(audioSample);
|
||||
} else {
|
||||
await this.processAndEncode(audioSample, shouldClose);
|
||||
}
|
||||
} finally {
|
||||
if (shouldClose) {
|
||||
audioSample.close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs the process function (if any) and encodes the resulting samples.
|
||||
*/
|
||||
private async processAndEncode(audioSample: AudioSample, shouldClose: boolean) {
|
||||
const config = this.encodingConfig;
|
||||
|
||||
if (config.transform?.process) {
|
||||
let processed = config.transform.process(audioSample);
|
||||
if (processed instanceof Promise) {
|
||||
processed = await processed;
|
||||
}
|
||||
|
||||
if (processed === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Array.isArray(processed)) {
|
||||
processed = [processed];
|
||||
}
|
||||
|
||||
for (const sample of processed) {
|
||||
if (!(sample instanceof AudioSample)) {
|
||||
throw new TypeError(
|
||||
'The audio process function must return an AudioSample, null, or an array of AudioSamples.',
|
||||
);
|
||||
}
|
||||
await this.encodeSample(sample, true);
|
||||
}
|
||||
} else {
|
||||
await this.encodeSample(audioSample, shouldClose);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Encodes a single audio sample, handling encoder init, gap padding, and backpressure.
|
||||
*/
|
||||
private async encodeSample(audioSample: AudioSample, shouldClose: boolean) {
|
||||
try {
|
||||
if (!this.encoderInitialized) {
|
||||
if (!this.ensureEncoderPromise) {
|
||||
this.ensureEncoder(audioSample);
|
||||
@@ -1853,7 +1925,7 @@ class AudioEncoderWrapper {
|
||||
timestamp: this.lastEndSampleIndex / audioSample.sampleRate,
|
||||
});
|
||||
|
||||
await this.add(fillSample, true); // Recursive call
|
||||
await this.encodeSample(fillSample, true); // Recursive call
|
||||
}
|
||||
|
||||
this.lastEndSampleIndex += audioSample.numberOfFrames;
|
||||
@@ -1872,7 +1944,6 @@ class AudioEncoderWrapper {
|
||||
.catch((error: Error) => this.error ??= error)
|
||||
.finally(() => {
|
||||
clonedSample.close();
|
||||
// `audioSample` gets closed in the finally block at the end of the method
|
||||
});
|
||||
|
||||
if (this.customEncoderQueueSize >= 4) {
|
||||
@@ -1900,7 +1971,6 @@ class AudioEncoderWrapper {
|
||||
}
|
||||
} finally {
|
||||
if (shouldClose) {
|
||||
// Make sure it's always closed, even if there was an error
|
||||
audioSample.close();
|
||||
}
|
||||
}
|
||||
@@ -2189,7 +2259,15 @@ class AudioEncoderWrapper {
|
||||
}
|
||||
|
||||
async flushAndClose(forceClose: boolean) {
|
||||
if (!forceClose) this.checkForEncoderError();
|
||||
if (!forceClose) {
|
||||
this.checkForEncoderError();
|
||||
}
|
||||
|
||||
// Finalize the resampler to flush any buffered audio
|
||||
if (!forceClose && this.resampler) {
|
||||
await this.resampler.finalize();
|
||||
}
|
||||
this.resampler = null;
|
||||
|
||||
if (this.customEncoder) {
|
||||
if (!forceClose) {
|
||||
@@ -2207,7 +2285,9 @@ class AudioEncoderWrapper {
|
||||
}
|
||||
}
|
||||
|
||||
if (!forceClose) this.checkForEncoderError();
|
||||
if (!forceClose) {
|
||||
this.checkForEncoderError();
|
||||
}
|
||||
}
|
||||
|
||||
getQueueSize() {
|
||||
|
||||
+281
@@ -0,0 +1,281 @@
|
||||
import { assert } from './misc';
|
||||
import { AudioSample } from './sample';
|
||||
|
||||
/**
|
||||
* Utility class to handle audio resampling, handling both sample rate resampling as well as channel up/downmixing.
|
||||
* The advantage over doing this manually rather than using OfflineAudioContext to do it for us is the artifact-free
|
||||
* handling of putting multiple resampled audio samples back to back, which produces flaky results using
|
||||
* OfflineAudioContext.
|
||||
*/
|
||||
export class AudioResampler {
|
||||
sourceSampleRate: number | null = null;
|
||||
targetSampleRate: number;
|
||||
sourceNumberOfChannels: number | null = null;
|
||||
targetNumberOfChannels: number;
|
||||
startTime: number;
|
||||
endTime: number;
|
||||
onSample: (sample: AudioSample) => Promise<void>;
|
||||
|
||||
bufferSizeInFrames: number;
|
||||
bufferSizeInSamples: number;
|
||||
outputBuffer: Float32Array;
|
||||
/** Start frame of current buffer */
|
||||
bufferStartFrame: number;
|
||||
/** The highest index written to in the current buffer */
|
||||
maxWrittenFrame: number | null = null;
|
||||
channelMixer!: (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => number;
|
||||
tempSourceBuffer!: Float32Array;
|
||||
|
||||
constructor(options: {
|
||||
targetSampleRate: number;
|
||||
targetNumberOfChannels: number;
|
||||
startTime: number;
|
||||
endTime: number;
|
||||
onSample: (sample: AudioSample) => Promise<void>;
|
||||
}) {
|
||||
this.targetSampleRate = options.targetSampleRate;
|
||||
this.targetNumberOfChannels = options.targetNumberOfChannels;
|
||||
this.startTime = options.startTime;
|
||||
this.endTime = options.endTime;
|
||||
this.onSample = options.onSample;
|
||||
|
||||
this.bufferSizeInFrames = Math.floor(this.targetSampleRate * 5.0); // 5 seconds
|
||||
this.bufferSizeInSamples = this.bufferSizeInFrames * this.targetNumberOfChannels;
|
||||
|
||||
this.outputBuffer = new Float32Array(this.bufferSizeInSamples);
|
||||
this.bufferStartFrame = Math.floor(this.startTime * this.targetSampleRate);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets up the channel mixer to handle up/downmixing in the case where input and output channel counts don't match.
|
||||
*/
|
||||
doChannelMixerSetup(): void {
|
||||
assert(this.sourceNumberOfChannels !== null);
|
||||
|
||||
const sourceNum = this.sourceNumberOfChannels;
|
||||
const targetNum = this.targetNumberOfChannels;
|
||||
|
||||
// Logic taken from
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Basic_concepts_behind_Web_Audio_API
|
||||
// Most of the mapping functions are branchless.
|
||||
|
||||
if (sourceNum === 1 && targetNum === 2) {
|
||||
// Mono to Stereo: M -> L, M -> R
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
|
||||
return sourceData[sourceFrameIndex * sourceNum]!;
|
||||
};
|
||||
} else if (sourceNum === 1 && targetNum === 4) {
|
||||
// Mono to Quad: M -> L, M -> R, 0 -> SL, 0 -> SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex < 2);
|
||||
};
|
||||
} else if (sourceNum === 1 && targetNum === 6) {
|
||||
// Mono to 5.1: 0 -> L, 0 -> R, M -> C, 0 -> LFE, 0 -> SL, 0 -> SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
return sourceData[sourceFrameIndex * sourceNum]! * +(targetChannelIndex === 2);
|
||||
};
|
||||
} else if (sourceNum === 2 && targetNum === 1) {
|
||||
// Stereo to Mono: 0.5 * (L + R)
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
return 0.5 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!);
|
||||
};
|
||||
} else if (sourceNum === 2 && targetNum === 4) {
|
||||
// Stereo to Quad: L -> L, R -> R, 0 -> SL, 0 -> SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
|
||||
};
|
||||
} else if (sourceNum === 2 && targetNum === 6) {
|
||||
// Stereo to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, 0 -> SL, 0 -> SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
return sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]! * +(targetChannelIndex < 2);
|
||||
};
|
||||
} else if (sourceNum === 4 && targetNum === 1) {
|
||||
// Quad to Mono: 0.25 * (L + R + SL + SR)
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
return 0.25 * (
|
||||
sourceData[baseIdx]! + sourceData[baseIdx + 1]!
|
||||
+ sourceData[baseIdx + 2]! + sourceData[baseIdx + 3]!
|
||||
);
|
||||
};
|
||||
} else if (sourceNum === 4 && targetNum === 2) {
|
||||
// Quad to Stereo: 0.5 * (L + SL), 0.5 * (R + SR)
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
return 0.5 * (
|
||||
sourceData[baseIdx + targetChannelIndex]!
|
||||
+ sourceData[baseIdx + targetChannelIndex + 2]!
|
||||
);
|
||||
};
|
||||
} else if (sourceNum === 4 && targetNum === 6) {
|
||||
// Quad to 5.1: L -> L, R -> R, 0 -> C, 0 -> LFE, SL -> SL, SR -> SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
|
||||
// It's a bit harder to do this one branchlessly
|
||||
if (targetChannelIndex < 2) return sourceData[baseIdx + targetChannelIndex]!; // L, R
|
||||
if (targetChannelIndex === 2 || targetChannelIndex === 3) return 0; // C, LFE
|
||||
return sourceData[baseIdx + targetChannelIndex - 2]!; // SL, SR
|
||||
};
|
||||
} else if (sourceNum === 6 && targetNum === 1) {
|
||||
// 5.1 to Mono: sqrt(1/2) * (L + R) + C + 0.5 * (SL + SR)
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
return Math.SQRT1_2 * (sourceData[baseIdx]! + sourceData[baseIdx + 1]!)
|
||||
+ sourceData[baseIdx + 2]!
|
||||
+ 0.5 * (sourceData[baseIdx + 4]! + sourceData[baseIdx + 5]!);
|
||||
};
|
||||
} else if (sourceNum === 6 && targetNum === 2) {
|
||||
// 5.1 to Stereo: L + sqrt(1/2) * (C + SL), R + sqrt(1/2) * (C + SR)
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
return sourceData[baseIdx + targetChannelIndex]!
|
||||
+ Math.SQRT1_2 * (sourceData[baseIdx + 2]! + sourceData[baseIdx + targetChannelIndex + 4]!);
|
||||
};
|
||||
} else if (sourceNum === 6 && targetNum === 4) {
|
||||
// 5.1 to Quad: L + sqrt(1/2) * C, R + sqrt(1/2) * C, SL, SR
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
const baseIdx = sourceFrameIndex * sourceNum;
|
||||
|
||||
// It's a bit harder to do this one branchlessly
|
||||
if (targetChannelIndex < 2) {
|
||||
return sourceData[baseIdx + targetChannelIndex]! + Math.SQRT1_2 * sourceData[baseIdx + 2]!;
|
||||
}
|
||||
return sourceData[baseIdx + targetChannelIndex + 2]!; // SL, SR
|
||||
};
|
||||
} else {
|
||||
// Discrete fallback: direct mapping with zero-fill or drop
|
||||
this.channelMixer = (sourceData: Float32Array, sourceFrameIndex: number, targetChannelIndex: number) => {
|
||||
return targetChannelIndex < sourceNum
|
||||
? sourceData[sourceFrameIndex * sourceNum + targetChannelIndex]!
|
||||
: 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
ensureTempBufferSize(requiredSamples: number): void {
|
||||
let length = this.tempSourceBuffer.length;
|
||||
|
||||
while (length < requiredSamples) {
|
||||
length *= 2;
|
||||
}
|
||||
|
||||
if (length !== this.tempSourceBuffer.length) {
|
||||
const newBuffer = new Float32Array(length);
|
||||
newBuffer.set(this.tempSourceBuffer);
|
||||
this.tempSourceBuffer = newBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
async add(audioSample: AudioSample) {
|
||||
if (this.sourceSampleRate === null) {
|
||||
// This is the first sample, so let's init the missing data. Initting the sample rate from the decoded
|
||||
// sample is more reliable than using the file's metadata, because decoders are free to emit any sample rate
|
||||
// they see fit.
|
||||
this.sourceSampleRate = audioSample.sampleRate;
|
||||
this.sourceNumberOfChannels = audioSample.numberOfChannels;
|
||||
|
||||
// Pre-allocate temporary buffer for source data
|
||||
this.tempSourceBuffer = new Float32Array(this.sourceSampleRate * this.sourceNumberOfChannels);
|
||||
|
||||
this.doChannelMixerSetup();
|
||||
}
|
||||
|
||||
const requiredSamples = audioSample.numberOfFrames * audioSample.numberOfChannels;
|
||||
this.ensureTempBufferSize(requiredSamples);
|
||||
|
||||
// Copy the audio data to the temp buffer
|
||||
const sourceDataSize = audioSample.allocationSize({ planeIndex: 0, format: 'f32' });
|
||||
const sourceView = new Float32Array(this.tempSourceBuffer.buffer, 0, sourceDataSize / 4);
|
||||
audioSample.copyTo(sourceView, { planeIndex: 0, format: 'f32' });
|
||||
|
||||
const inputStartTime = audioSample.timestamp;
|
||||
const inputEndTime = Math.min(audioSample.timestamp + audioSample.duration, this.endTime);
|
||||
|
||||
// Compute which output frames are affected by this sample
|
||||
const outputStartFrame = Math.floor(inputStartTime * this.targetSampleRate);
|
||||
const outputEndFrame = Math.ceil(inputEndTime * this.targetSampleRate);
|
||||
|
||||
for (let outputFrame = outputStartFrame; outputFrame < outputEndFrame; outputFrame++) {
|
||||
if (outputFrame < this.bufferStartFrame) {
|
||||
continue; // Skip writes to the past
|
||||
}
|
||||
|
||||
while (outputFrame >= this.bufferStartFrame + this.bufferSizeInFrames) {
|
||||
// The write is after the current buffer, so finalize it
|
||||
await this.finalizeCurrentBuffer();
|
||||
this.bufferStartFrame += this.bufferSizeInFrames;
|
||||
}
|
||||
|
||||
const bufferFrameIndex = outputFrame - this.bufferStartFrame;
|
||||
assert(bufferFrameIndex < this.bufferSizeInFrames);
|
||||
|
||||
const outputTime = outputFrame / this.targetSampleRate;
|
||||
const inputTime = outputTime - inputStartTime;
|
||||
const sourcePosition = inputTime * this.sourceSampleRate;
|
||||
|
||||
const sourceLowerFrame = Math.floor(sourcePosition);
|
||||
const sourceUpperFrame = Math.ceil(sourcePosition);
|
||||
const fraction = sourcePosition - sourceLowerFrame;
|
||||
|
||||
// Process each output channel
|
||||
for (let targetChannel = 0; targetChannel < this.targetNumberOfChannels; targetChannel++) {
|
||||
let lowerSample = 0;
|
||||
let upperSample = 0;
|
||||
|
||||
if (sourceLowerFrame >= 0 && sourceLowerFrame < audioSample.numberOfFrames) {
|
||||
lowerSample = this.channelMixer(sourceView, sourceLowerFrame, targetChannel);
|
||||
}
|
||||
|
||||
if (sourceUpperFrame >= 0 && sourceUpperFrame < audioSample.numberOfFrames) {
|
||||
upperSample = this.channelMixer(sourceView, sourceUpperFrame, targetChannel);
|
||||
}
|
||||
|
||||
// For resampling, we do naive linear interpolation to find the in-between sample. This produces
|
||||
// suboptimal results especially for downsampling (for which a low-pass filter would first need to be
|
||||
// applied), but AudioContext doesn't do this either, so, whatever, for now.
|
||||
const outputSample = lowerSample + fraction * (upperSample - lowerSample);
|
||||
|
||||
// Write to output buffer (interleaved)
|
||||
const outputIndex = bufferFrameIndex * this.targetNumberOfChannels + targetChannel;
|
||||
this.outputBuffer[outputIndex]! += outputSample; // Add in case of overlapping samples
|
||||
}
|
||||
|
||||
if (this.maxWrittenFrame === null) {
|
||||
this.maxWrittenFrame = bufferFrameIndex;
|
||||
} else {
|
||||
this.maxWrittenFrame = Math.max(this.maxWrittenFrame, bufferFrameIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async finalizeCurrentBuffer() {
|
||||
if (this.maxWrittenFrame === null) {
|
||||
return; // Nothing to finalize
|
||||
}
|
||||
|
||||
const samplesWritten = (this.maxWrittenFrame + 1) * this.targetNumberOfChannels;
|
||||
|
||||
const outputData = new Float32Array(samplesWritten);
|
||||
outputData.set(this.outputBuffer.subarray(0, samplesWritten));
|
||||
|
||||
const timestampSeconds = this.bufferStartFrame / this.targetSampleRate;
|
||||
const audioSample = new AudioSample({
|
||||
format: 'f32',
|
||||
sampleRate: this.targetSampleRate,
|
||||
numberOfChannels: this.targetNumberOfChannels,
|
||||
timestamp: timestampSeconds,
|
||||
data: outputData,
|
||||
});
|
||||
|
||||
await this.onSample(audioSample);
|
||||
|
||||
this.outputBuffer.fill(0);
|
||||
this.maxWrittenFrame = null;
|
||||
}
|
||||
|
||||
finalize() {
|
||||
return this.finalizeCurrentBuffer();
|
||||
}
|
||||
}
|
||||
@@ -2,17 +2,32 @@ import { expect, test } from 'vitest';
|
||||
import { Output } from '../../src/output.js';
|
||||
import { Mp4OutputFormat, WebMOutputFormat } from '../../src/output-format.js';
|
||||
import { BufferTarget } from '../../src/target.js';
|
||||
import { VideoSampleSource } from '../../src/media-source.js';
|
||||
import { VideoSample } from '../../src/sample.js';
|
||||
import { AudioSampleSource, VideoSampleSource } from '../../src/media-source.js';
|
||||
import { AudioSample, VideoSample } from '../../src/sample.js';
|
||||
import { QUALITY_MEDIUM } from '../../src/encode.js';
|
||||
import { Input } from '../../src/input.js';
|
||||
import { ALL_FORMATS } from '../../src/input-format.js';
|
||||
import { BufferSource } from '../../src/source.js';
|
||||
import { VideoSampleSink } from '../../src/media-sink.js';
|
||||
import { assert, Rotation } from '../../src/misc.js';
|
||||
import { InputVideoTrack } from '../../src/input-track.js';
|
||||
import { InputAudioTrack, InputVideoTrack } from '../../src/input-track.js';
|
||||
|
||||
test('VideoSampleSource.close() should be idempotent after finalize()', async () => {
|
||||
test('VideoSampleSource, normal usage', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM },
|
||||
[{ width: 100, height: 100 }, { width: 100, height: 100 }, { width: 100, height: 100 }],
|
||||
);
|
||||
|
||||
const samples = await readBackSamples(buffer);
|
||||
expect(samples).toHaveLength(3);
|
||||
|
||||
for (const sample of samples) {
|
||||
expect(sample.codedWidth).toBe(100);
|
||||
expect(sample.codedHeight).toBe(100);
|
||||
}
|
||||
});
|
||||
|
||||
test('VideoSampleSource, .close() should be idempotent after finalize()', async () => {
|
||||
const output = new Output({
|
||||
format: new WebMOutputFormat(),
|
||||
target: new BufferTarget(),
|
||||
@@ -40,7 +55,7 @@ test('VideoSampleSource.close() should be idempotent after finalize()', async ()
|
||||
videoSource.close(); // This previously threw
|
||||
});
|
||||
|
||||
test('Changing input dimensions throws with deny (default)', async () => {
|
||||
test('VideoSampleSource, changing input dimensions throws with deny (default)', async () => {
|
||||
const output = new Output({
|
||||
format: new Mp4OutputFormat(),
|
||||
target: new BufferTarget(),
|
||||
@@ -65,7 +80,7 @@ test('Changing input dimensions throws with deny (default)', async () => {
|
||||
videoSource.close();
|
||||
});
|
||||
|
||||
test('Changing input dimensions with passThrough preserves per-frame dimensions', async () => {
|
||||
test('VideoSampleSource, changing input dimensions with passThrough preserves per-frame dimensions', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, sizeChangeBehavior: 'passThrough' },
|
||||
[{ width: 100, height: 100 }, { width: 200, height: 150 }],
|
||||
@@ -81,7 +96,9 @@ test('Changing input dimensions with passThrough preserves per-frame dimensions'
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
test('Changing input dimensions with fill/contain/cover locks output to first frame dimensions', async () => {
|
||||
test(
|
||||
'VideoSampleSource, changing input dimensions with fill/contain/cover locks output to first frame dimensions',
|
||||
async () => {
|
||||
for (const behavior of ['fill', 'contain', 'cover'] as const) {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, sizeChangeBehavior: behavior },
|
||||
@@ -93,9 +110,10 @@ test('Changing input dimensions with fill/contain/cover locks output to first fr
|
||||
expect(track.codedHeight).toBe(100);
|
||||
input.dispose();
|
||||
}
|
||||
});
|
||||
},
|
||||
);
|
||||
|
||||
test('Same-sized frames with width and height set', async () => {
|
||||
test('VideoSampleSource, same-sized frames with width and height set', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { width: 50, height: 80, fit: 'fill' } },
|
||||
[{ width: 100, height: 100 }, { width: 100, height: 100 }],
|
||||
@@ -107,7 +125,7 @@ test('Same-sized frames with width and height set', async () => {
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('Same-sized frames with rotation set to 90', async () => {
|
||||
test('VideoSampleSource, same-sized frames with rotation set to 90', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { rotate: 90 } },
|
||||
[{ width: 200, height: 100 }, { width: 200, height: 100 }],
|
||||
@@ -119,7 +137,7 @@ test('Same-sized frames with rotation set to 90', async () => {
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('Same-sized frames with rotation, width and height', async () => {
|
||||
test('VideoSampleSource, same-sized frames with rotation, width and height', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { rotate: 90, width: 50, height: 80, fit: 'contain' } },
|
||||
[{ width: 200, height: 100 }, { width: 200, height: 100 }],
|
||||
@@ -131,7 +149,7 @@ test('Same-sized frames with rotation, width and height', async () => {
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('Changing dimensions with passThrough and rotation 90', async () => {
|
||||
test('VideoSampleSource, changing dimensions with passThrough and rotation 90', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, sizeChangeBehavior: 'passThrough', transform: { rotate: 90 } },
|
||||
[{ width: 200, height: 100 }, { width: 300, height: 150 }],
|
||||
@@ -147,7 +165,7 @@ test('Changing dimensions with passThrough and rotation 90', async () => {
|
||||
).toBe(true);
|
||||
});
|
||||
|
||||
test('Changing dimensions with passThrough, width and height set', async () => {
|
||||
test('VideoSampleSource, changing dimensions with passThrough, width and height set', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{
|
||||
codec: 'vp8',
|
||||
@@ -169,7 +187,7 @@ test('Changing dimensions with passThrough, width and height set', async () => {
|
||||
expect(samples[1]).toMatchObject({ codedWidth: 50, codedHeight: 80 });
|
||||
});
|
||||
|
||||
test('Encoding rotated video frames', async () => {
|
||||
test('VideoSampleSource, encoding rotated video frames', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM },
|
||||
[{ width: 200, height: 100, rotation: 90 }, { width: 200, height: 100, rotation: 90 }],
|
||||
@@ -184,7 +202,7 @@ test('Encoding rotated video frames', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('Encoding rotated video frames with forced transform', async () => {
|
||||
test('VideoSampleSource, encoding rotated video frames with forced transform', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { force: true } },
|
||||
[{ width: 200, height: 100, rotation: 90 }, { width: 200, height: 100, rotation: 90 }],
|
||||
@@ -199,7 +217,7 @@ test('Encoding rotated video frames with forced transform', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.process identity function', async () => {
|
||||
test('VideoSampleSource, transform.process identity function', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { process: sample => sample } },
|
||||
[{ width: 100, height: 100 }, { width: 100, height: 100 }, { width: 100, height: 100 }],
|
||||
@@ -213,7 +231,7 @@ test('transform.process identity function', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.process manual resize', async () => {
|
||||
test('VideoSampleSource, transform.process manual resize', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{
|
||||
codec: 'vp8',
|
||||
@@ -241,7 +259,7 @@ test('transform.process manual resize', async () => {
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('transform.process receives pre-transformed frames', async () => {
|
||||
test('VideoSampleSource, transform.process receives pre-transformed frames', async () => {
|
||||
const receivedDimensions: { width: number; height: number }[] = [];
|
||||
|
||||
const buffer = await encodeFrames(
|
||||
@@ -276,7 +294,7 @@ test('transform.process receives pre-transformed frames', async () => {
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('transform.process drops all frames after the first', async () => {
|
||||
test('VideoSampleSource, transform.process drops all frames after the first', async () => {
|
||||
let frameIndex = 0;
|
||||
|
||||
const buffer = await encodeFrames(
|
||||
@@ -299,7 +317,7 @@ test('transform.process drops all frames after the first', async () => {
|
||||
expect(samples).toHaveLength(1);
|
||||
});
|
||||
|
||||
test('transform.process expands every frame into two', async () => {
|
||||
test('VideoSampleSource, transform.process expands every frame into two', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{
|
||||
codec: 'vp8',
|
||||
@@ -331,7 +349,7 @@ test('transform.process expands every frame into two', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate normalizes variable-rate input to fixed rate', async () => {
|
||||
test('VideoSampleSource, transform.frameRate normalizes variable-rate input to fixed rate', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { frameRate: 10 } },
|
||||
[
|
||||
@@ -349,7 +367,7 @@ test('transform.frameRate normalizes variable-rate input to fixed rate', async (
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate pads gaps by repeating last frame', async () => {
|
||||
test('VideoSampleSource, transform.frameRate pads gaps by repeating last frame', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { frameRate: 10 } },
|
||||
[
|
||||
@@ -366,7 +384,7 @@ test('transform.frameRate pads gaps by repeating last frame', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate deduplicates frames in the same slot', async () => {
|
||||
test('VideoSampleSource, transform.frameRate deduplicates frames in the same slot', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { frameRate: 10 } },
|
||||
[
|
||||
@@ -383,7 +401,7 @@ test('transform.frameRate deduplicates frames in the same slot', async () => {
|
||||
expect(samples[1]!.timestamp).toBeCloseTo(0.1);
|
||||
});
|
||||
|
||||
test('transform.frameRate final padding fills remaining duration', async () => {
|
||||
test('VideoSampleSource, transform.frameRate final padding fills remaining duration', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { frameRate: 10 } },
|
||||
[
|
||||
@@ -398,7 +416,7 @@ test('transform.frameRate final padding fills remaining duration', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate skipping and padding combined', async () => {
|
||||
test('VideoSampleSource, transform.frameRate skipping and padding combined', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{ codec: 'vp8', bitrate: QUALITY_MEDIUM, transform: { frameRate: 10 } },
|
||||
[
|
||||
@@ -418,7 +436,7 @@ test('transform.frameRate skipping and padding combined', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate works with transform', async () => {
|
||||
test('VideoSampleSource, transform.frameRate works with transform', async () => {
|
||||
const buffer = await encodeFrames(
|
||||
{
|
||||
codec: 'vp8',
|
||||
@@ -440,7 +458,7 @@ test('transform.frameRate works with transform', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
test('transform.frameRate works with process', async () => {
|
||||
test('VideoSampleSource, transform.frameRate works with process', async () => {
|
||||
const processedTimestamps: number[] = [];
|
||||
|
||||
const buffer = await encodeFrames(
|
||||
@@ -552,3 +570,116 @@ const readBackSamples = async (buffer: ArrayBuffer) => {
|
||||
input.dispose();
|
||||
return samples;
|
||||
};
|
||||
|
||||
test('AudioSampleSource, normal usage', async () => {
|
||||
const sample = makeSineWave(48000, 2, 1);
|
||||
const buffer = await encodeAudio({ codec: 'pcm-s16' }, sample);
|
||||
|
||||
const { input, track } = await readBackAudioTrack(buffer);
|
||||
expect(track.numberOfChannels).toBe(2);
|
||||
expect(track.sampleRate).toBe(48000);
|
||||
expect(await track.computeDuration()).toBe(1);
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('AudioSampleSource, remixed to mono', async () => {
|
||||
const sample = makeSineWave(48000, 2, 1);
|
||||
const buffer = await encodeAudio(
|
||||
{ codec: 'pcm-s16', transform: { numberOfChannels: 1 } },
|
||||
sample,
|
||||
);
|
||||
|
||||
const { input, track } = await readBackAudioTrack(buffer);
|
||||
expect(track.numberOfChannels).toBe(1);
|
||||
expect(track.sampleRate).toBe(48000);
|
||||
expect(await track.computeDuration()).toBe(1);
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('AudioSampleSource, resampled to 44100 Hz', async () => {
|
||||
const sample = makeSineWave(48000, 2, 1);
|
||||
const buffer = await encodeAudio(
|
||||
{ codec: 'pcm-s16', transform: { sampleRate: 44100 } },
|
||||
sample,
|
||||
);
|
||||
|
||||
const { input, track } = await readBackAudioTrack(buffer);
|
||||
expect(track.numberOfChannels).toBe(2);
|
||||
expect(track.sampleRate).toBe(44100);
|
||||
expect(await track.computeDuration()).toBe(1);
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
test('AudioSampleSource, resampled stereo with non-zero start timestamp', async () => {
|
||||
const sample = makeSineWave(48000, 2, 1, 1);
|
||||
const buffer = await encodeAudio(
|
||||
{ codec: 'pcm-s16', transform: { numberOfChannels: 2 } },
|
||||
sample,
|
||||
);
|
||||
|
||||
const { input, track } = await readBackAudioTrack(buffer);
|
||||
expect(track.numberOfChannels).toBe(2);
|
||||
expect(track.sampleRate).toBe(48000);
|
||||
|
||||
expect(await track.getFirstTimestamp()).toBe(1);
|
||||
expect(await track.computeDuration()).toBe(2);
|
||||
input.dispose();
|
||||
});
|
||||
|
||||
const makeSineWave = (
|
||||
sampleRate: number,
|
||||
numberOfChannels: number,
|
||||
durationSeconds: number,
|
||||
timestamp = 0,
|
||||
) => {
|
||||
const numberOfFrames = Math.round(sampleRate * durationSeconds);
|
||||
const data = new Float32Array(numberOfFrames * numberOfChannels);
|
||||
|
||||
for (let frame = 0; frame < numberOfFrames; frame++) {
|
||||
const value = Math.sin(2 * Math.PI * 440 * frame / sampleRate);
|
||||
for (let ch = 0; ch < numberOfChannels; ch++) {
|
||||
data[frame * numberOfChannels + ch] = value;
|
||||
}
|
||||
}
|
||||
|
||||
return new AudioSample({
|
||||
data,
|
||||
format: 'f32-planar',
|
||||
sampleRate,
|
||||
numberOfChannels,
|
||||
numberOfFrames,
|
||||
timestamp,
|
||||
});
|
||||
};
|
||||
|
||||
const encodeAudio = async (
|
||||
encodingConfig: ConstructorParameters<typeof AudioSampleSource>[0],
|
||||
sample: AudioSample,
|
||||
) => {
|
||||
const output = new Output({
|
||||
format: new Mp4OutputFormat({ fastStart: 'fragmented' }), // Fragmented to avoid the PCM transformation
|
||||
target: new BufferTarget(),
|
||||
});
|
||||
|
||||
const audioSource = new AudioSampleSource(encodingConfig);
|
||||
output.addAudioTrack(audioSource);
|
||||
await output.start();
|
||||
|
||||
await audioSource.add(sample);
|
||||
sample.close();
|
||||
|
||||
await output.finalize();
|
||||
return output.target.buffer!;
|
||||
};
|
||||
|
||||
const readBackAudioTrack = async (buffer: ArrayBuffer) => {
|
||||
const input = new Input({
|
||||
source: new BufferSource(buffer),
|
||||
formats: ALL_FORMATS,
|
||||
});
|
||||
|
||||
const track = await input.getPrimaryAudioTrack() as InputAudioTrack;
|
||||
assert(track);
|
||||
|
||||
return { input, track };
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user