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Add @mediabunny/ac3 extension package
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/*!
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* Copyright (c) 2026-present, Vanilagy and contributors
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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import {
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CustomAudioEncoder,
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AudioCodec,
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AudioSample,
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EncodedPacket,
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registerEncoder,
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} from 'mediabunny';
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import { sendCommand } from './worker-client';
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import { assert } from './shared';
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import { AC3_SAMPLE_RATES, EAC3_REDUCED_SAMPLE_RATES } from '../../../shared/ac3-misc';
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class Ac3Encoder extends CustomAudioEncoder {
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private ctx = 0;
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private encoderFrameSize = 0;
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private sampleRate = 0;
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private numberOfChannels = 0;
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private chunkMetadata: EncodedAudioChunkMetadata = {};
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// Accumulate interleaved f32 samples until we have a full frame
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private pendingBuffer = new Float32Array(2 ** 16);
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private pendingFrames = 0;
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private nextSampleTimestampInSamples: number | null = null;
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private nextPacketTimestampInSamples: number | null = null;
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static override supports(codec: AudioCodec, config: AudioEncoderConfig): boolean {
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const sampleRates = codec === 'eac3'
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? [...AC3_SAMPLE_RATES, ...EAC3_REDUCED_SAMPLE_RATES]
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: AC3_SAMPLE_RATES;
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return (codec === 'ac3' || codec === 'eac3')
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&& config.numberOfChannels >= 1
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&& config.numberOfChannels <= 8
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&& sampleRates.includes(config.sampleRate);
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}
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async init() {
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assert(this.config.bitrate);
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this.sampleRate = this.config.sampleRate;
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this.numberOfChannels = this.config.numberOfChannels;
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const result = await sendCommand({
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type: 'init-encoder',
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data: {
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codec: this.codec,
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numberOfChannels: this.config.numberOfChannels,
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sampleRate: this.config.sampleRate,
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bitrate: this.config.bitrate,
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},
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});
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this.ctx = result.ctx;
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this.encoderFrameSize = result.frameSize;
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this.resetInternalState();
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}
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private resetInternalState() {
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this.pendingFrames = 0;
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this.nextSampleTimestampInSamples = null;
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this.nextPacketTimestampInSamples = null;
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this.chunkMetadata = {
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decoderConfig: {
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codec: this.codec === 'ac3' ? 'ac-3' : 'ec-3',
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numberOfChannels: this.config.numberOfChannels,
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sampleRate: this.config.sampleRate,
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},
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};
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}
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async encode(audioSample: AudioSample) {
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if (this.nextSampleTimestampInSamples === null) {
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this.nextSampleTimestampInSamples = Math.round(audioSample.timestamp * this.sampleRate);
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this.nextPacketTimestampInSamples = this.nextSampleTimestampInSamples;
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}
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const channels = this.numberOfChannels;
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const incomingFrames = audioSample.numberOfFrames;
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// Extract interleaved f32 data
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const totalBytes = audioSample.allocationSize({ format: 'f32', planeIndex: 0 });
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const audioBytes = new Uint8Array(totalBytes);
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audioSample.copyTo(audioBytes, { format: 'f32', planeIndex: 0 });
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const incomingData = new Float32Array(audioBytes.buffer);
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const requiredSamples = (this.pendingFrames + incomingFrames) * channels;
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if (requiredSamples > this.pendingBuffer.length) {
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let newSize = this.pendingBuffer.length;
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while (newSize < requiredSamples) {
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newSize *= 2;
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}
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const newBuffer = new Float32Array(newSize);
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newBuffer.set(this.pendingBuffer.subarray(0, this.pendingFrames * channels));
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this.pendingBuffer = newBuffer;
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}
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this.pendingBuffer.set(incomingData, this.pendingFrames * channels);
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this.pendingFrames += incomingFrames;
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while (this.pendingFrames >= this.encoderFrameSize) {
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await this.encodeOneFrame();
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}
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}
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async flush() {
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// Pad remaining samples with silence to fill a full frame
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if (this.pendingFrames > 0) {
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const channels = this.numberOfChannels;
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const frameSize = this.encoderFrameSize;
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const usedSamples = this.pendingFrames * channels;
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const frameSamples = frameSize * channels;
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this.pendingBuffer.fill(0, usedSamples, frameSamples);
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this.pendingFrames = frameSize;
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await this.encodeOneFrame();
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}
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await sendCommand({ type: 'flush-encoder', data: { ctx: this.ctx } });
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this.resetInternalState();
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}
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close() {
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void sendCommand({ type: 'close-encoder', data: { ctx: this.ctx } });
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}
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private async encodeOneFrame() {
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assert(this.nextSampleTimestampInSamples !== null);
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assert(this.nextPacketTimestampInSamples !== null);
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const channels = this.numberOfChannels;
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const frameSize = this.encoderFrameSize;
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const frameSamples = frameSize * channels;
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const frameData = this.pendingBuffer.slice(0, frameSamples);
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// Shift remaining using copyWithin
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this.pendingFrames -= frameSize;
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if (this.pendingFrames > 0) {
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this.pendingBuffer.copyWithin(0, frameSamples, frameSamples + this.pendingFrames * channels);
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}
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const audioData = frameData.buffer;
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const result = await sendCommand({
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type: 'encode',
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data: {
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ctx: this.ctx,
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audioData,
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timestamp: this.nextSampleTimestampInSamples,
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},
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}, [audioData]);
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this.nextSampleTimestampInSamples += frameSize;
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// We always get exactly one packet because we encode the correct frame size
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const packet = new EncodedPacket(
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new Uint8Array(result.encodedData),
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'key',
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this.nextPacketTimestampInSamples / this.sampleRate,
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result.duration / this.sampleRate,
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);
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this.nextPacketTimestampInSamples += result.duration;
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this.onPacket(
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packet,
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this.chunkMetadata,
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);
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this.chunkMetadata = {};
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}
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}
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/**
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* Registers AC-3 and E-AC-3 encoders, which Mediabunny will then use automatically when applicable. Make sure to call
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* this function before starting any encoding task.
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*
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* @group \@mediabunny/ac3
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* @public
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*/
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export const registerAc3Encoder = () => {
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registerEncoder(Ac3Encoder);
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};
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