feat: implement BDD testing with Godog
Implement comprehensive BDD testing framework using Godog: - Added feature files for greet and health endpoints - Created test server that runs on port 9191 - Implemented step definitions using Godog's exact patterns - Fixed undefined step warnings by following Godog conventions - All tests passing with proper response validation - Maintained black box testing principles Key files: - pkg/bdd/steps/steps.go - Step definitions using StepContext struct - pkg/bdd/testserver/ - Test server implementation - features/*.feature - BDD feature files - pkg/bdd/README.md - Documentation for proper step patterns The implementation follows Godog's exact pattern suggestions to avoid undefined step warnings and provides comprehensive API testing.
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25
features/bdd_test.go
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25
features/bdd_test.go
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package features
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import (
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"testing"
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"DanceLessonsCoach/pkg/bdd"
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"github.com/cucumber/godog"
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)
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func TestBDD(t *testing.T) {
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suite := godog.TestSuite{
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Name: "DanceLessonsCoach BDD Tests",
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TestSuiteInitializer: bdd.InitializeTestSuite,
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ScenarioInitializer: bdd.InitializeScenario,
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Options: &godog.Options{
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Format: "progress",
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Paths: []string{"."},
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TestingT: t,
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},
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}
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if suite.Run() != 0 {
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t.Fatal("non-zero status returned, failed to run BDD tests")
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}
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}
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