# Adopt interface-based design pattern

* Status: Accepted
* Deciders: Gabriel Radureau, AI Agent
* Date: 2026-04-02

## Context and Problem Statement

We needed to choose a design pattern for DanceLessonsCoach that provides:
- Good testability and mocking capabilities
- Flexibility for future changes
- Clear separation of concerns
- Dependency injection support
- Maintainability and readability

## Decision Drivers

* Need for easy testing and mocking
* Desire for flexible, maintainable architecture
* Requirement for clear component boundaries
* Need for dependency injection
* Long-term evolution of the codebase

## Considered Options

* Interface-based design - Define interfaces first, implement later
* Direct implementation - Implement concrete types directly
* Functional approach - Use functions and composition
* DDD-style aggregates - Domain-driven design patterns

## Decision Outcome

Chosen option: "Interface-based design" because it provides excellent testability, clear contracts, flexibility for future changes, and good support for dependency injection while maintaining good readability.

## Pros and Cons of the Options

### Interface-based design

* Good, because excellent for testing and mocking
* Good, because clear component contracts
* Good, because flexible for future changes
* Good, because supports dependency injection well
* Good, because encourages good separation of concerns
* Bad, because slightly more boilerplate
* Bad, because can be over-engineered if taken too far

### Direct implementation

* Good, because simpler and more direct
* Good, because less boilerplate
* Bad, because harder to test and mock
* Bad, because less flexible for changes
* Bad, because tighter coupling

### Functional approach

* Good, because can be very clean and simple
* Good, because good for pure functions
* Bad, because less familiar in Go ecosystem
* Bad, because harder to manage state

### DDD-style aggregates

* Good, because good for complex domains
* Good, because clear boundaries
* Bad, because overkill for simple services
* Bad, because more complex to implement

## Links

* [Go Interfaces](https://go.dev/tour/methods/9)
* [Effective Go - Interfaces](https://go.dev/doc/effective_go#interfaces)
* [Dependency Injection in Go](https://go.dev/blog/wire)

## Implementation Examples

```go
// Good: Interface defined first
type Greeter interface {
    Greet(ctx context.Context, name string) string
}

type Service struct{}

func (s *Service) Greet(ctx context.Context, name string) string {
    // implementation
}

// Bad: Direct implementation without interface
type Service struct{}

func (s *Service) Greet(name string) string {
    // implementation
}
```